1 use nihav_core::codecs::*;
3 #[allow(unused_macros)]
4 #[cfg(debug_assertions)]
5 macro_rules! validate {
6 ($a:expr) => { if !$a { println!("check failed at {}:{}", file!(), line!()); return Err(DecoderError::InvalidData); } };
8 #[cfg(not(debug_assertions))]
9 macro_rules! validate {
10 ($a:expr) => { if !$a { return Err(DecoderError::InvalidData); } };
13 #[cfg(feature="decoder_bmv")]
15 #[cfg(feature="decoder_bmv3")]
17 #[cfg(feature="decoder_gdvvid")]
19 #[cfg(feature="decoder_ipma")]
21 #[cfg(feature="decoder_kmvc")]
23 #[cfg(feature="decoder_lhst500f22")]
24 #[allow(clippy::excessive_precision)]
26 #[cfg(feature="decoder_midivid")]
28 #[cfg(feature="decoder_midivid3")]
30 #[cfg(feature="decoder_seq")]
32 #[cfg(feature="decoder_sga")]
34 #[cfg(any(feature="decoder_smush_video", feature="decoder_smush_audio"))]
36 #[cfg(feature="decoder_vmd")]
39 const GAME_CODECS: &[DecoderInfo] = &[
40 #[cfg(feature="decoder_gdvvid")]
41 DecoderInfo { name: "gdv-audio", get_decoder: gremlinvideo::get_decoder_audio },
42 #[cfg(feature="decoder_gdvvid")]
43 DecoderInfo { name: "gdv-video", get_decoder: gremlinvideo::get_decoder_video },
44 #[cfg(feature="decoder_bmv")]
45 DecoderInfo { name: "bmv-audio", get_decoder: bmv::get_decoder_audio },
46 #[cfg(feature="decoder_bmv")]
47 DecoderInfo { name: "bmv-video", get_decoder: bmv::get_decoder_video },
48 #[cfg(feature="decoder_bmv3")]
49 DecoderInfo { name: "bmv3-audio", get_decoder: bmv3::get_decoder_audio },
50 #[cfg(feature="decoder_bmv3")]
51 DecoderInfo { name: "bmv3-video", get_decoder: bmv3::get_decoder_video },
52 #[cfg(feature="decoder_ipma")]
53 DecoderInfo { name: "ipma", get_decoder: ipma::get_decoder },
54 #[cfg(feature="decoder_ipma")]
55 DecoderInfo { name: "ipma2", get_decoder: ipma::get_decoder_v2 },
56 #[cfg(feature="decoder_kmvc")]
57 DecoderInfo { name: "kmvc", get_decoder: kmvc::get_decoder },
58 #[cfg(feature="decoder_seq")]
59 DecoderInfo { name: "seq-video", get_decoder: seq::get_decoder },
60 #[cfg(feature="decoder_sga")]
61 DecoderInfo { name: "dp-sga", get_decoder: sga::get_decoder },
62 #[cfg(feature="decoder_smush_video")]
63 DecoderInfo { name: "smushv1", get_decoder: smush::get_decoder_video_v1 },
64 #[cfg(feature="decoder_smush_video")]
65 DecoderInfo { name: "smushv2", get_decoder: smush::get_decoder_video_v2 },
66 #[cfg(feature="decoder_smush_audio")]
67 DecoderInfo { name: "smush-iact", get_decoder: smush::get_decoder_iact },
68 #[cfg(feature="decoder_smush_audio")]
69 DecoderInfo { name: "smush-vima", get_decoder: smush::get_decoder_vima },
70 #[cfg(feature="decoder_vmd")]
71 DecoderInfo { name: "vmd-audio", get_decoder: vmd::get_decoder_audio },
72 #[cfg(feature="decoder_vmd")]
73 DecoderInfo { name: "vmd-video", get_decoder: vmd::get_decoder_video },
74 #[cfg(feature="decoder_lhst500f22")]
75 DecoderInfo { name: "lhst500f22", get_decoder: lhst500f22::get_decoder },
76 #[cfg(feature="decoder_midivid")]
77 DecoderInfo { name: "midivid", get_decoder: midivid::get_decoder_video },
78 #[cfg(feature="decoder_midivid3")]
79 DecoderInfo { name: "midivid3", get_decoder: midivid3::get_decoder_video },
82 /// Registers all available codecs provided by this crate.
83 pub fn game_register_all_decoders(rd: &mut RegisteredDecoders) {
84 for decoder in GAME_CODECS.iter() {
85 rd.add_decoder(*decoder);