X-Git-Url: https://git.nihav.org/?a=blobdiff_plain;f=nihav-game%2Fsrc%2Fcodecs%2Fmod.rs;h=799ecc8a630c848bb7a50bf8a9d1578539a14887;hb=c7cd83f3edfc537ae8c2dc913e2dd1b62a449734;hp=4952b13e0cd3d506100ae47a139d0508af41d757;hpb=55d852316872154db020827bd833fff7d5b49604;p=nihav.git diff --git a/nihav-game/src/codecs/mod.rs b/nihav-game/src/codecs/mod.rs index 4952b13..799ecc8 100644 --- a/nihav-game/src/codecs/mod.rs +++ b/nihav-game/src/codecs/mod.rs @@ -8,17 +8,25 @@ macro_rules! validate { pub mod bmv; #[cfg(feature="decoder_bmv3")] pub mod bmv3; +#[cfg(any(feature="decoder_fstvid",feature="decoder_fstaud"))] +pub mod futurevision; #[cfg(feature="decoder_gdvvid")] pub mod gremlinvideo; +#[cfg(feature="decoder_imax")] +pub mod imax; #[cfg(feature="decoder_lhst500f22")] pub mod lhst500f22; #[cfg(feature="decoder_midivid")] pub mod midivid; #[cfg(feature="decoder_midivid3")] pub mod midivid3; +#[cfg(feature="decoder_q")] +pub mod q; #[cfg(feature="decoder_vmd")] pub mod vmd; #[cfg(feature="decoder_vx")] +#[allow(clippy::erasing_op)] +#[allow(clippy::identity_op)] pub mod vx; const GAME_CODECS: &[DecoderInfo] = &[ @@ -34,6 +42,14 @@ const GAME_CODECS: &[DecoderInfo] = &[ DecoderInfo { name: "bmv3-audio", get_decoder: bmv3::get_decoder_audio }, #[cfg(feature="decoder_bmv3")] DecoderInfo { name: "bmv3-video", get_decoder: bmv3::get_decoder_video }, +#[cfg(feature="decoder_fstaud")] + DecoderInfo { name: "fst-audio", get_decoder: futurevision::get_decoder_audio }, +#[cfg(feature="decoder_fstvid")] + DecoderInfo { name: "fst-video", get_decoder: futurevision::get_decoder_video }, +#[cfg(feature="decoder_imax")] + DecoderInfo { name: "fable-imax", get_decoder: imax::get_decoder }, +#[cfg(feature="decoder_q")] + DecoderInfo { name: "legend-q-video", get_decoder: q::get_decoder }, #[cfg(feature="decoder_vmd")] DecoderInfo { name: "vmd-audio", get_decoder: vmd::get_decoder_audio }, #[cfg(feature="decoder_vmd")] @@ -53,6 +69,6 @@ const GAME_CODECS: &[DecoderInfo] = &[ /// Registers all available codecs provided by this crate. pub fn game_register_all_decoders(rd: &mut RegisteredDecoders) { for decoder in GAME_CODECS.iter() { - rd.add_decoder(decoder.clone()); + rd.add_decoder(*decoder); } }