X-Git-Url: https://git.nihav.org/?a=blobdiff_plain;f=nihav-game%2Fsrc%2Fcodecs%2Fmod.rs;h=a3d5555276d73f8eb79f66a2e11de01dc88e527a;hb=7343bcbf562a43ec64c850bfb4c4b76dd03aa420;hp=1b6e473db7c081e1421c0f953738da015b800b85;hpb=5641dccfbf2a70d589cf094a0d4ed5a10f919f00;p=nihav.git diff --git a/nihav-game/src/codecs/mod.rs b/nihav-game/src/codecs/mod.rs index 1b6e473..a3d5555 100644 --- a/nihav-game/src/codecs/mod.rs +++ b/nihav-game/src/codecs/mod.rs @@ -4,18 +4,41 @@ macro_rules! validate { ($a:expr) => { if !$a { println!("check failed at {}:{}", file!(), line!()); return Err(DecoderError::InvalidData); } }; } +#[cfg(feature="decoder_bmv")] +pub mod bmv; +#[cfg(feature="decoder_bmv3")] +pub mod bmv3; #[cfg(feature="decoder_gdvvid")] pub mod gremlinvideo; +#[cfg(feature="decoder_midivid")] +pub mod midivid; +#[cfg(feature="decoder_vmd")] +pub mod vmd; const GAME_CODECS: &[DecoderInfo] = &[ #[cfg(feature="decoder_gdvvid")] DecoderInfo { name: "gdv-audio", get_decoder: gremlinvideo::get_decoder_audio }, #[cfg(feature="decoder_gdvvid")] DecoderInfo { name: "gdv-video", get_decoder: gremlinvideo::get_decoder_video }, +#[cfg(feature="decoder_bmv")] + DecoderInfo { name: "bmv-audio", get_decoder: bmv::get_decoder_audio }, +#[cfg(feature="decoder_bmv")] + DecoderInfo { name: "bmv-video", get_decoder: bmv::get_decoder_video }, +#[cfg(feature="decoder_bmv3")] + DecoderInfo { name: "bmv3-audio", get_decoder: bmv3::get_decoder_audio }, +#[cfg(feature="decoder_bmv3")] + DecoderInfo { name: "bmv3-video", get_decoder: bmv3::get_decoder_video }, +#[cfg(feature="decoder_vmd")] + DecoderInfo { name: "vmd-audio", get_decoder: vmd::get_decoder_audio }, +#[cfg(feature="decoder_vmd")] + DecoderInfo { name: "vmd-video", get_decoder: vmd::get_decoder_video }, +#[cfg(feature="decoder_midivid")] + DecoderInfo { name: "midivid", get_decoder: midivid::get_decoder_video }, ]; +/// Registers all available codecs provided by this crate. pub fn game_register_all_codecs(rd: &mut RegisteredDecoders) { - for decoder in GAME_CODECS.into_iter() { + for decoder in GAME_CODECS.iter() { rd.add_decoder(decoder.clone()); } }