X-Git-Url: https://git.nihav.org/?a=blobdiff_plain;f=nihav-game%2Fsrc%2Fcodecs%2Fmod.rs;h=d54abb6e3f6aa7271ef424d76d3689121f5828c9;hb=016340a0e75cf93fa138a9b37fb5260d04eb3ee0;hp=fde660144eca543b3bbad99eadee77b57828d8f3;hpb=9895bd7b1732a96f0b3f61bf7c95ba342bd08b1e;p=nihav.git diff --git a/nihav-game/src/codecs/mod.rs b/nihav-game/src/codecs/mod.rs index fde6601..d54abb6 100644 --- a/nihav-game/src/codecs/mod.rs +++ b/nihav-game/src/codecs/mod.rs @@ -6,10 +6,22 @@ macro_rules! validate { #[cfg(feature="decoder_bmv")] pub mod bmv; +#[cfg(feature="decoder_bmv3")] +pub mod bmv3; #[cfg(feature="decoder_gdvvid")] pub mod gremlinvideo; +#[cfg(feature="decoder_lhst500f22")] +pub mod lhst500f22; +#[cfg(feature="decoder_midivid")] +pub mod midivid; +#[cfg(feature="decoder_midivid3")] +pub mod midivid3; #[cfg(feature="decoder_vmd")] pub mod vmd; +#[cfg(feature="decoder_vx")] +#[allow(clippy::erasing_op)] +#[allow(clippy::identity_op)] +pub mod vx; const GAME_CODECS: &[DecoderInfo] = &[ #[cfg(feature="decoder_gdvvid")] @@ -20,14 +32,29 @@ const GAME_CODECS: &[DecoderInfo] = &[ DecoderInfo { name: "bmv-audio", get_decoder: bmv::get_decoder_audio }, #[cfg(feature="decoder_bmv")] DecoderInfo { name: "bmv-video", get_decoder: bmv::get_decoder_video }, +#[cfg(feature="decoder_bmv3")] + DecoderInfo { name: "bmv3-audio", get_decoder: bmv3::get_decoder_audio }, +#[cfg(feature="decoder_bmv3")] + DecoderInfo { name: "bmv3-video", get_decoder: bmv3::get_decoder_video }, #[cfg(feature="decoder_vmd")] DecoderInfo { name: "vmd-audio", get_decoder: vmd::get_decoder_audio }, #[cfg(feature="decoder_vmd")] DecoderInfo { name: "vmd-video", get_decoder: vmd::get_decoder_video }, +#[cfg(feature="decoder_lhst500f22")] + DecoderInfo { name: "lhst500f22", get_decoder: lhst500f22::get_decoder }, +#[cfg(feature="decoder_midivid")] + DecoderInfo { name: "midivid", get_decoder: midivid::get_decoder_video }, +#[cfg(feature="decoder_midivid3")] + DecoderInfo { name: "midivid3", get_decoder: midivid3::get_decoder_video }, +#[cfg(feature="decoder_vx")] + DecoderInfo { name: "vxaudio", get_decoder: vx::get_decoder_audio }, +#[cfg(feature="decoder_vx")] + DecoderInfo { name: "vxvideo", get_decoder: vx::get_decoder_video }, ]; -pub fn game_register_all_codecs(rd: &mut RegisteredDecoders) { - for decoder in GAME_CODECS.into_iter() { +/// Registers all available codecs provided by this crate. +pub fn game_register_all_decoders(rd: &mut RegisteredDecoders) { + for decoder in GAME_CODECS.iter() { rd.add_decoder(decoder.clone()); } }