split configuration for audio and video SMUSH decoders
[nihav.git] / nihav-game / src / codecs / mod.rs
1 use nihav_core::codecs::*;
2
3 #[allow(unused_macros)]
4 macro_rules! validate {
5 ($a:expr) => { if !$a { println!("check failed at {}:{}", file!(), line!()); return Err(DecoderError::InvalidData); } };
6 }
7
8 #[cfg(feature="decoder_bmv")]
9 pub mod bmv;
10 #[cfg(feature="decoder_bmv3")]
11 pub mod bmv3;
12 #[cfg(any(feature="decoder_fstvid",feature="decoder_fstaud"))]
13 pub mod futurevision;
14 #[cfg(feature="decoder_gdvvid")]
15 pub mod gremlinvideo;
16 #[cfg(feature="decoder_imax")]
17 pub mod imax;
18 #[cfg(feature="decoder_ipma")]
19 pub mod ipma;
20 #[cfg(feature="decoder_lhst500f22")]
21 pub mod lhst500f22;
22 #[cfg(feature="decoder_midivid")]
23 pub mod midivid;
24 #[cfg(feature="decoder_midivid3")]
25 pub mod midivid3;
26 #[cfg(feature="decoder_q")]
27 pub mod q;
28 #[cfg(any(feature="decoder_smush_video", feature="decoder_smush_audio"))]
29 pub mod smush;
30 #[cfg(feature="decoder_vmd")]
31 pub mod vmd;
32 #[cfg(feature="decoder_vx")]
33 #[allow(clippy::erasing_op)]
34 #[allow(clippy::identity_op)]
35 pub mod vx;
36
37 const GAME_CODECS: &[DecoderInfo] = &[
38 #[cfg(feature="decoder_gdvvid")]
39 DecoderInfo { name: "gdv-audio", get_decoder: gremlinvideo::get_decoder_audio },
40 #[cfg(feature="decoder_gdvvid")]
41 DecoderInfo { name: "gdv-video", get_decoder: gremlinvideo::get_decoder_video },
42 #[cfg(feature="decoder_bmv")]
43 DecoderInfo { name: "bmv-audio", get_decoder: bmv::get_decoder_audio },
44 #[cfg(feature="decoder_bmv")]
45 DecoderInfo { name: "bmv-video", get_decoder: bmv::get_decoder_video },
46 #[cfg(feature="decoder_bmv3")]
47 DecoderInfo { name: "bmv3-audio", get_decoder: bmv3::get_decoder_audio },
48 #[cfg(feature="decoder_bmv3")]
49 DecoderInfo { name: "bmv3-video", get_decoder: bmv3::get_decoder_video },
50 #[cfg(feature="decoder_fstaud")]
51 DecoderInfo { name: "fst-audio", get_decoder: futurevision::get_decoder_audio },
52 #[cfg(feature="decoder_fstvid")]
53 DecoderInfo { name: "fst-video", get_decoder: futurevision::get_decoder_video },
54 #[cfg(feature="decoder_imax")]
55 DecoderInfo { name: "fable-imax", get_decoder: imax::get_decoder },
56 #[cfg(feature="decoder_ipma")]
57 DecoderInfo { name: "ipma", get_decoder: ipma::get_decoder },
58 #[cfg(feature="decoder_ipma")]
59 DecoderInfo { name: "ipma2", get_decoder: ipma::get_decoder_v2 },
60 #[cfg(feature="decoder_q")]
61 DecoderInfo { name: "legend-q-video", get_decoder: q::get_decoder },
62 #[cfg(feature="decoder_smush_video")]
63 DecoderInfo { name: "smushv1", get_decoder: smush::get_decoder_video_v1 },
64 #[cfg(feature="decoder_smush_video")]
65 DecoderInfo { name: "smushv2", get_decoder: smush::get_decoder_video_v2 },
66 #[cfg(feature="decoder_smush_audio")]
67 DecoderInfo { name: "smush-iact", get_decoder: smush::get_decoder_iact },
68 #[cfg(feature="decoder_smush_audio")]
69 DecoderInfo { name: "smush-vima", get_decoder: smush::get_decoder_vima },
70 #[cfg(feature="decoder_vmd")]
71 DecoderInfo { name: "vmd-audio", get_decoder: vmd::get_decoder_audio },
72 #[cfg(feature="decoder_vmd")]
73 DecoderInfo { name: "vmd-video", get_decoder: vmd::get_decoder_video },
74 #[cfg(feature="decoder_lhst500f22")]
75 DecoderInfo { name: "lhst500f22", get_decoder: lhst500f22::get_decoder },
76 #[cfg(feature="decoder_midivid")]
77 DecoderInfo { name: "midivid", get_decoder: midivid::get_decoder_video },
78 #[cfg(feature="decoder_midivid3")]
79 DecoderInfo { name: "midivid3", get_decoder: midivid3::get_decoder_video },
80 #[cfg(feature="decoder_vx")]
81 DecoderInfo { name: "vxaudio", get_decoder: vx::get_decoder_audio },
82 #[cfg(feature="decoder_vx")]
83 DecoderInfo { name: "vxvideo", get_decoder: vx::get_decoder_video },
84 ];
85
86 /// Registers all available codecs provided by this crate.
87 pub fn game_register_all_decoders(rd: &mut RegisteredDecoders) {
88 for decoder in GAME_CODECS.iter() {
89 rd.add_decoder(*decoder);
90 }
91 }