From: Kostya Shishkov Date: Thu, 16 Apr 2020 10:48:54 +0000 (+0200) Subject: vmd: add tests for 16- and 24-bit video and IMA ADPCM audio X-Git-Url: https://git.nihav.org/?p=nihav.git;a=commitdiff_plain;h=40e5d0b8679600dad489c8c03d3e2daf6ed0ab79 vmd: add tests for 16- and 24-bit video and IMA ADPCM audio --- diff --git a/nihav-game/src/codecs/vmd.rs b/nihav-game/src/codecs/vmd.rs index 1a1bc33..4e5127a 100644 --- a/nihav-game/src/codecs/vmd.rs +++ b/nihav-game/src/codecs/vmd.rs @@ -671,6 +671,32 @@ mod test { [0x72cce7e3, 0x98506d04, 0xd4d8bbaf, 0x3cc5e32d]])); } #[test] + fn test_vmd_video_16bpp() { + let mut dmx_reg = RegisteredDemuxers::new(); + game_register_all_demuxers(&mut dmx_reg); + let mut dec_reg = RegisteredDecoders::new(); + game_register_all_codecs(&mut dec_reg); + + test_decoding("vmd", "vmd-video", "assets/Game/HLP1000.VMD", Some(10), &dmx_reg, &dec_reg, + ExpectedTestResult::MD5Frames(vec![ + [0x03d77d51, 0x8670ae24, 0x86184cc8, 0x9c928700], + [0xf4796f1b, 0x0f75a120, 0x62056509, 0xc83f1a2c], + [0xd9e6db4d, 0x7af82082, 0xac6a335c, 0x19b8438f], + [0x03d77d51, 0x8670ae24, 0x86184cc8, 0x9c928700], + [0xd9e6db4d, 0x7af82082, 0xac6a335c, 0x19b8438f], + [0xf4796f1b, 0x0f75a120, 0x62056509, 0xc83f1a2c]])); + } + #[test] + fn test_vmd_video_24bpp() { + let mut dmx_reg = RegisteredDemuxers::new(); + game_register_all_demuxers(&mut dmx_reg); + let mut dec_reg = RegisteredDecoders::new(); + game_register_all_codecs(&mut dec_reg); + + test_decoding("vmd", "vmd-video", "assets/Game/02C.VMD", None, &dmx_reg, &dec_reg, + ExpectedTestResult::MD5([0xb580782c, 0xd7fb98c0, 0xaf9b83cc, 0xaea0846b])); + } + #[test] fn test_vmd_audio_u8() { let mut dmx_reg = RegisteredDemuxers::new(); game_register_all_demuxers(&mut dmx_reg); @@ -700,4 +726,14 @@ mod test { test_decoding("vmd", "vmd-audio", "assets/Game/1000.VMD", None, &dmx_reg, &dec_reg, ExpectedTestResult::MD5([0xc36215d3, 0x96530a80, 0x89f1fa8e, 0x49da302b])); } + #[test] + fn test_vmd_audio_ima_adpcm() { + let mut dmx_reg = RegisteredDemuxers::new(); + game_register_all_demuxers(&mut dmx_reg); + let mut dec_reg = RegisteredDecoders::new(); + game_register_all_codecs(&mut dec_reg); + + test_decoding("vmd", "vmd-audio", "assets/Game/HLP1000.VMD", None, &dmx_reg, &dec_reg, + ExpectedTestResult::MD5([0x76a00405, 0xe4e5378d, 0x495b2a68, 0x4dffe042])); + } }