1 use nihav_core::codecs::*;
3 macro_rules! validate {
4 ($a:expr) => { if !$a { println!("check failed at {}:{}", file!(), line!()); return Err(DecoderError::InvalidData); } };
7 #[cfg(feature="decoder_bmv")]
9 #[cfg(feature="decoder_bmv3")]
11 #[cfg(feature="decoder_gdvvid")]
13 #[cfg(feature="decoder_vmd")]
16 const GAME_CODECS: &[DecoderInfo] = &[
17 #[cfg(feature="decoder_gdvvid")]
18 DecoderInfo { name: "gdv-audio", get_decoder: gremlinvideo::get_decoder_audio },
19 #[cfg(feature="decoder_gdvvid")]
20 DecoderInfo { name: "gdv-video", get_decoder: gremlinvideo::get_decoder_video },
21 #[cfg(feature="decoder_bmv")]
22 DecoderInfo { name: "bmv-audio", get_decoder: bmv::get_decoder_audio },
23 #[cfg(feature="decoder_bmv")]
24 DecoderInfo { name: "bmv-video", get_decoder: bmv::get_decoder_video },
25 #[cfg(feature="decoder_bmv3")]
26 DecoderInfo { name: "bmv3-audio", get_decoder: bmv3::get_decoder_audio },
27 #[cfg(feature="decoder_bmv3")]
28 DecoderInfo { name: "bmv3-video", get_decoder: bmv3::get_decoder_video },
29 #[cfg(feature="decoder_vmd")]
30 DecoderInfo { name: "vmd-audio", get_decoder: vmd::get_decoder_audio },
31 #[cfg(feature="decoder_vmd")]
32 DecoderInfo { name: "vmd-video", get_decoder: vmd::get_decoder_video },
35 pub fn game_register_all_codecs(rd: &mut RegisteredDecoders) {
36 for decoder in GAME_CODECS.iter() {
37 rd.add_decoder(decoder.clone());