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mov: support segmented files
[nihav.git] / nihav-game / src / codecs / mod.rs
1 use nihav_core::codecs::*;
2
3 macro_rules! validate {
4 ($a:expr) => { if !$a { println!("check failed at {}:{}", file!(), line!()); return Err(DecoderError::InvalidData); } };
5 }
6
7 #[cfg(feature="decoder_bmv")]
8 pub mod bmv;
9 #[cfg(feature="decoder_bmv3")]
10 pub mod bmv3;
11 #[cfg(feature="decoder_gdvvid")]
12 pub mod gremlinvideo;
13 #[cfg(feature="decoder_lhst500f22")]
14 pub mod lhst500f22;
15 #[cfg(feature="decoder_midivid")]
16 pub mod midivid;
17 #[cfg(feature="decoder_midivid3")]
18 pub mod midivid3;
19 #[cfg(feature="decoder_vmd")]
20 pub mod vmd;
21 #[cfg(feature="decoder_vx")]
22 #[allow(clippy::erasing_op)]
23 #[allow(clippy::identity_op)]
24 pub mod vx;
25
26 const GAME_CODECS: &[DecoderInfo] = &[
27 #[cfg(feature="decoder_gdvvid")]
28 DecoderInfo { name: "gdv-audio", get_decoder: gremlinvideo::get_decoder_audio },
29 #[cfg(feature="decoder_gdvvid")]
30 DecoderInfo { name: "gdv-video", get_decoder: gremlinvideo::get_decoder_video },
31 #[cfg(feature="decoder_bmv")]
32 DecoderInfo { name: "bmv-audio", get_decoder: bmv::get_decoder_audio },
33 #[cfg(feature="decoder_bmv")]
34 DecoderInfo { name: "bmv-video", get_decoder: bmv::get_decoder_video },
35 #[cfg(feature="decoder_bmv3")]
36 DecoderInfo { name: "bmv3-audio", get_decoder: bmv3::get_decoder_audio },
37 #[cfg(feature="decoder_bmv3")]
38 DecoderInfo { name: "bmv3-video", get_decoder: bmv3::get_decoder_video },
39 #[cfg(feature="decoder_vmd")]
40 DecoderInfo { name: "vmd-audio", get_decoder: vmd::get_decoder_audio },
41 #[cfg(feature="decoder_vmd")]
42 DecoderInfo { name: "vmd-video", get_decoder: vmd::get_decoder_video },
43 #[cfg(feature="decoder_lhst500f22")]
44 DecoderInfo { name: "lhst500f22", get_decoder: lhst500f22::get_decoder },
45 #[cfg(feature="decoder_midivid")]
46 DecoderInfo { name: "midivid", get_decoder: midivid::get_decoder_video },
47 #[cfg(feature="decoder_midivid3")]
48 DecoderInfo { name: "midivid3", get_decoder: midivid3::get_decoder_video },
49 #[cfg(feature="decoder_vx")]
50 DecoderInfo { name: "vxaudio", get_decoder: vx::get_decoder_audio },
51 #[cfg(feature="decoder_vx")]
52 DecoderInfo { name: "vxvideo", get_decoder: vx::get_decoder_video },
53 ];
54
55 /// Registers all available codecs provided by this crate.
56 pub fn game_register_all_decoders(rd: &mut RegisteredDecoders) {
57 for decoder in GAME_CODECS.iter() {
58 rd.add_decoder(decoder.clone());
59 }
60 }