1 use nihav_core::codecs::*;
3 #[allow(unused_macros)]
4 macro_rules! validate {
5 ($a:expr) => { if !$a { println!("check failed at {}:{}", file!(), line!()); return Err(DecoderError::InvalidData); } };
8 #[cfg(feature="decoder_bmv")]
10 #[cfg(feature="decoder_bmv3")]
12 #[cfg(any(feature="decoder_fstvid",feature="decoder_fstaud"))]
14 #[cfg(feature="decoder_gdvvid")]
16 #[cfg(feature="decoder_imax")]
18 #[cfg(feature="decoder_ipma")]
20 #[cfg(feature="decoder_lhst500f22")]
22 #[cfg(feature="decoder_midivid")]
24 #[cfg(feature="decoder_midivid3")]
26 #[cfg(feature="decoder_q")]
28 #[cfg(feature="decoder_vmd")]
30 #[cfg(feature="decoder_vx")]
31 #[allow(clippy::erasing_op)]
32 #[allow(clippy::identity_op)]
35 const GAME_CODECS: &[DecoderInfo] = &[
36 #[cfg(feature="decoder_gdvvid")]
37 DecoderInfo { name: "gdv-audio", get_decoder: gremlinvideo::get_decoder_audio },
38 #[cfg(feature="decoder_gdvvid")]
39 DecoderInfo { name: "gdv-video", get_decoder: gremlinvideo::get_decoder_video },
40 #[cfg(feature="decoder_bmv")]
41 DecoderInfo { name: "bmv-audio", get_decoder: bmv::get_decoder_audio },
42 #[cfg(feature="decoder_bmv")]
43 DecoderInfo { name: "bmv-video", get_decoder: bmv::get_decoder_video },
44 #[cfg(feature="decoder_bmv3")]
45 DecoderInfo { name: "bmv3-audio", get_decoder: bmv3::get_decoder_audio },
46 #[cfg(feature="decoder_bmv3")]
47 DecoderInfo { name: "bmv3-video", get_decoder: bmv3::get_decoder_video },
48 #[cfg(feature="decoder_fstaud")]
49 DecoderInfo { name: "fst-audio", get_decoder: futurevision::get_decoder_audio },
50 #[cfg(feature="decoder_fstvid")]
51 DecoderInfo { name: "fst-video", get_decoder: futurevision::get_decoder_video },
52 #[cfg(feature="decoder_imax")]
53 DecoderInfo { name: "fable-imax", get_decoder: imax::get_decoder },
54 #[cfg(feature="decoder_ipma")]
55 DecoderInfo { name: "ipma", get_decoder: ipma::get_decoder },
56 #[cfg(feature="decoder_ipma")]
57 DecoderInfo { name: "ipma2", get_decoder: ipma::get_decoder_v2 },
58 #[cfg(feature="decoder_q")]
59 DecoderInfo { name: "legend-q-video", get_decoder: q::get_decoder },
60 #[cfg(feature="decoder_vmd")]
61 DecoderInfo { name: "vmd-audio", get_decoder: vmd::get_decoder_audio },
62 #[cfg(feature="decoder_vmd")]
63 DecoderInfo { name: "vmd-video", get_decoder: vmd::get_decoder_video },
64 #[cfg(feature="decoder_lhst500f22")]
65 DecoderInfo { name: "lhst500f22", get_decoder: lhst500f22::get_decoder },
66 #[cfg(feature="decoder_midivid")]
67 DecoderInfo { name: "midivid", get_decoder: midivid::get_decoder_video },
68 #[cfg(feature="decoder_midivid3")]
69 DecoderInfo { name: "midivid3", get_decoder: midivid3::get_decoder_video },
70 #[cfg(feature="decoder_vx")]
71 DecoderInfo { name: "vxaudio", get_decoder: vx::get_decoder_audio },
72 #[cfg(feature="decoder_vx")]
73 DecoderInfo { name: "vxvideo", get_decoder: vx::get_decoder_video },
76 /// Registers all available codecs provided by this crate.
77 pub fn game_register_all_decoders(rd: &mut RegisteredDecoders) {
78 for decoder in GAME_CODECS.iter() {
79 rd.add_decoder(*decoder);