pub fn full_size(&self) -> usize { self.stride * (self.height + 1) + 1 }
/// Resets the cache state.
pub fn reset(&mut self) {
- self.data.truncate(0);
+ self.data.clear();
let size = self.full_size();
self.data.resize(size, self.default);
self.xpos = self.stride + 1;