frm.set_frame_type(if is_intra { FrameType::I } else { FrameType::P });
Ok(frm.into_ref())
}
+ fn flush(&mut self) {
+ }
}
-pub fn get_decoder_video() -> Box<dyn NADecoder> {
+pub fn get_decoder_video() -> Box<dyn NADecoder + Send> {
Box::new(BMVVideoDecoder::new())
}
Err(DecoderError::InvalidData)
}
}
+ fn flush(&mut self) {
+ }
}
-pub fn get_decoder_audio() -> Box<dyn NADecoder> {
+pub fn get_decoder_audio() -> Box<dyn NADecoder + Send> {
Box::new(BMVAudioDecoder::new())
}
let file = "assets/Game/PERFECT.BMV";
// let file = "assets/Game/DW2-MOUSE.BMV";
// let file = "assets/Game/WILDCAT.BMV";
- test_decode_audio("bmv", file, None, "bmv", &dmx_reg, &dec_reg);
+ test_decode_audio("bmv", file, None, None/*Some("bmv")*/, &dmx_reg, &dec_reg);
}
}