}
-pub fn get_decoder_video() -> Box<dyn NADecoder> {
+pub fn get_decoder_video() -> Box<dyn NADecoder + Send> {
Box::new(BMV3VideoDecoder::new())
}
}
}
-pub fn get_decoder_audio() -> Box<dyn NADecoder> {
+pub fn get_decoder_audio() -> Box<dyn NADecoder + Send> {
Box::new(BMV3AudioDecoder::new())
}
game_register_all_codecs(&mut dec_reg);
let file = "assets/Game/DW3-Loffnote.bmv";
- test_decode_audio("bmv3", file, None, "bmv3", &dmx_reg, &dec_reg);
+ test_decode_audio("bmv3", file, None, None/*Some("bmv3")*/, &dmx_reg, &dec_reg);
}
}