if let NACodecTypeInfo::Audio(_) = info.get_properties() {
let pktbuf = pkt.get_buffer();
let samples = pktbuf.len() / self.chmap.num_channels();
- let mut abuf = alloc_audio_buffer(self.ainfo, samples, self.chmap.clone())?;
+ let abuf = alloc_audio_buffer(self.ainfo, samples, self.chmap.clone())?;
let mut adata = abuf.get_abuf_i16().unwrap();
let off1 = adata.get_offset(1);
let mut buf = adata.get_data_mut();
let mut dec_reg = RegisteredDecoders::new();
game_register_all_codecs(&mut dec_reg);
- test_file_decoding("gdv", "assets/intro1.gdv", Some(10), true, false, None, &dmx_reg, &dec_reg);
+ test_file_decoding("gdv", "assets/Game/intro1.gdv", Some(10), true, false, None, &dmx_reg, &dec_reg);
}
}