let mut buf = bufo.unwrap();
let paloff = buf.get_offset(1);
let stride = buf.get_stride(0);
- let mut data = buf.get_data_mut();
+ let data = buf.get_data_mut().unwrap();
let dst = data.as_mut_slice();
let mut sidx = PREAMBLE_SIZE;
let mut didx = 0;
if let NACodecTypeInfo::Audio(_) = info.get_properties() {
let pktbuf = pkt.get_buffer();
let samples = pktbuf.len() / self.chmap.num_channels();
- let mut abuf = alloc_audio_buffer(self.ainfo, samples, self.chmap.clone())?;
+ let abuf = alloc_audio_buffer(self.ainfo, samples, self.chmap.clone())?;
let mut adata = abuf.get_abuf_i16().unwrap();
let off1 = adata.get_offset(1);
- let mut buf = adata.get_data_mut();
+ let buf = adata.get_data_mut().unwrap();
if self.chmap.num_channels() == 2 {
for (i, e) in pktbuf.chunks(2).enumerate() {
self.state0 = self.state0.wrapping_add(self.delta_tab[e[0] as usize]);
let mut dec_reg = RegisteredDecoders::new();
game_register_all_codecs(&mut dec_reg);
- test_file_decoding("gdv", "assets/intro1.gdv", Some(10), true, false, None, &dmx_reg, &dec_reg);
+ test_file_decoding("gdv", "assets/Game/intro1.gdv", Some(10), true, false, None, &dmx_reg, &dec_reg);
}
}