#[cfg(feature="decoder_bmv")]
pub mod bmv;
+#[cfg(feature="decoder_bmv3")]
+pub mod bmv3;
+#[cfg(any(feature="decoder_fstvid",feature="decoder_fstaud"))]
+pub mod futurevision;
#[cfg(feature="decoder_gdvvid")]
pub mod gremlinvideo;
+#[cfg(feature="decoder_imax")]
+pub mod imax;
+#[cfg(feature="decoder_lhst500f22")]
+pub mod lhst500f22;
+#[cfg(feature="decoder_midivid")]
+pub mod midivid;
+#[cfg(feature="decoder_midivid3")]
+pub mod midivid3;
#[cfg(feature="decoder_vmd")]
pub mod vmd;
+#[cfg(feature="decoder_vx")]
+#[allow(clippy::erasing_op)]
+#[allow(clippy::identity_op)]
+pub mod vx;
const GAME_CODECS: &[DecoderInfo] = &[
#[cfg(feature="decoder_gdvvid")]
DecoderInfo { name: "bmv-audio", get_decoder: bmv::get_decoder_audio },
#[cfg(feature="decoder_bmv")]
DecoderInfo { name: "bmv-video", get_decoder: bmv::get_decoder_video },
+#[cfg(feature="decoder_bmv3")]
+ DecoderInfo { name: "bmv3-audio", get_decoder: bmv3::get_decoder_audio },
+#[cfg(feature="decoder_bmv3")]
+ DecoderInfo { name: "bmv3-video", get_decoder: bmv3::get_decoder_video },
+#[cfg(feature="decoder_fstaud")]
+ DecoderInfo { name: "fst-audio", get_decoder: futurevision::get_decoder_audio },
+#[cfg(feature="decoder_fstvid")]
+ DecoderInfo { name: "fst-video", get_decoder: futurevision::get_decoder_video },
+#[cfg(feature="decoder_imax")]
+ DecoderInfo { name: "fable-imax", get_decoder: imax::get_decoder },
#[cfg(feature="decoder_vmd")]
DecoderInfo { name: "vmd-audio", get_decoder: vmd::get_decoder_audio },
#[cfg(feature="decoder_vmd")]
DecoderInfo { name: "vmd-video", get_decoder: vmd::get_decoder_video },
+#[cfg(feature="decoder_lhst500f22")]
+ DecoderInfo { name: "lhst500f22", get_decoder: lhst500f22::get_decoder },
+#[cfg(feature="decoder_midivid")]
+ DecoderInfo { name: "midivid", get_decoder: midivid::get_decoder_video },
+#[cfg(feature="decoder_midivid3")]
+ DecoderInfo { name: "midivid3", get_decoder: midivid3::get_decoder_video },
+#[cfg(feature="decoder_vx")]
+ DecoderInfo { name: "vxaudio", get_decoder: vx::get_decoder_audio },
+#[cfg(feature="decoder_vx")]
+ DecoderInfo { name: "vxvideo", get_decoder: vx::get_decoder_video },
];
-pub fn game_register_all_codecs(rd: &mut RegisteredDecoders) {
- for decoder in GAME_CODECS.into_iter() {
- rd.add_decoder(decoder.clone());
+/// Registers all available codecs provided by this crate.
+pub fn game_register_all_decoders(rd: &mut RegisteredDecoders) {
+ for decoder in GAME_CODECS.iter() {
+ rd.add_decoder(*decoder);
}
}