pub mod bmv;
#[cfg(feature="decoder_bmv3")]
pub mod bmv3;
+#[cfg(any(feature="decoder_fstvid",feature="decoder_fstaud"))]
+pub mod futurevision;
#[cfg(feature="decoder_gdvvid")]
pub mod gremlinvideo;
+#[cfg(feature="decoder_imax")]
+pub mod imax;
+#[cfg(feature="decoder_ipma")]
+pub mod ipma;
#[cfg(feature="decoder_lhst500f22")]
pub mod lhst500f22;
#[cfg(feature="decoder_midivid")]
pub mod midivid;
#[cfg(feature="decoder_midivid3")]
pub mod midivid3;
+#[cfg(feature="decoder_q")]
+pub mod q;
#[cfg(feature="decoder_vmd")]
pub mod vmd;
#[cfg(feature="decoder_vx")]
+#[allow(clippy::erasing_op)]
+#[allow(clippy::identity_op)]
pub mod vx;
const GAME_CODECS: &[DecoderInfo] = &[
DecoderInfo { name: "bmv3-audio", get_decoder: bmv3::get_decoder_audio },
#[cfg(feature="decoder_bmv3")]
DecoderInfo { name: "bmv3-video", get_decoder: bmv3::get_decoder_video },
+#[cfg(feature="decoder_fstaud")]
+ DecoderInfo { name: "fst-audio", get_decoder: futurevision::get_decoder_audio },
+#[cfg(feature="decoder_fstvid")]
+ DecoderInfo { name: "fst-video", get_decoder: futurevision::get_decoder_video },
+#[cfg(feature="decoder_imax")]
+ DecoderInfo { name: "fable-imax", get_decoder: imax::get_decoder },
+#[cfg(feature="decoder_ipma")]
+ DecoderInfo { name: "ipma", get_decoder: ipma::get_decoder },
+#[cfg(feature="decoder_ipma")]
+ DecoderInfo { name: "ipma2", get_decoder: ipma::get_decoder_v2 },
+#[cfg(feature="decoder_q")]
+ DecoderInfo { name: "legend-q-video", get_decoder: q::get_decoder },
#[cfg(feature="decoder_vmd")]
DecoderInfo { name: "vmd-audio", get_decoder: vmd::get_decoder_audio },
#[cfg(feature="decoder_vmd")]
/// Registers all available codecs provided by this crate.
pub fn game_register_all_decoders(rd: &mut RegisteredDecoders) {
for decoder in GAME_CODECS.iter() {
- rd.add_decoder(decoder.clone());
+ rd.add_decoder(*decoder);
}
}