pub mod midivid3;
#[cfg(feature="decoder_vmd")]
pub mod vmd;
+#[cfg(feature="decoder_vx")]
+#[allow(clippy::erasing_op)]
+#[allow(clippy::identity_op)]
+pub mod vx;
const GAME_CODECS: &[DecoderInfo] = &[
#[cfg(feature="decoder_gdvvid")]
DecoderInfo { name: "midivid", get_decoder: midivid::get_decoder_video },
#[cfg(feature="decoder_midivid3")]
DecoderInfo { name: "midivid3", get_decoder: midivid3::get_decoder_video },
+#[cfg(feature="decoder_vx")]
+ DecoderInfo { name: "vxaudio", get_decoder: vx::get_decoder_audio },
+#[cfg(feature="decoder_vx")]
+ DecoderInfo { name: "vxvideo", get_decoder: vx::get_decoder_video },
];
/// Registers all available codecs provided by this crate.
-pub fn game_register_all_codecs(rd: &mut RegisteredDecoders) {
+pub fn game_register_all_decoders(rd: &mut RegisteredDecoders) {
for decoder in GAME_CODECS.iter() {
rd.add_decoder(decoder.clone());
}