let mut sptr0 = src.as_ptr();
let mut sptr1 = sptr0.add(sstride);
let mut dptr = dst.as_mut_ptr();
- let mut la = *sptr0;
- let mut lb = *sptr1;
for _ in 0..h {
+ let mut la = *sptr0;
+ let mut lb = *sptr1;
for x in 0..w {
let a = *sptr0.add(x + 1);
let b = *sptr1.add(x + 1);