}
Ok(())
}
+ #[allow(clippy::transmute_ptr_to_ptr)]
fn output(&mut self, dst: &mut [f32], off0: usize, off1: usize, chno: usize) {
match self.transform {
Transform::DCT(ref mut dct) => {
use nihav_core::codecs::RegisteredDecoders;
use nihav_core::demuxers::RegisteredDemuxers;
use nihav_codec_support::test::dec_video::*;
- use crate::rad_register_all_codecs;
+ use crate::rad_register_all_decoders;
use crate::rad_register_all_demuxers;
#[test]
let mut dmx_reg = RegisteredDemuxers::new();
rad_register_all_demuxers(&mut dmx_reg);
let mut dec_reg = RegisteredDecoders::new();
- rad_register_all_codecs(&mut dec_reg);
+ rad_register_all_decoders(&mut dec_reg);
+ // sample: https://samples.mplayerhq.hu/game-formats/bink/ActivisionLogo.bik
let file = "assets/RAD/ActivisionLogo.bik";
test_decode_audio("bink", file, None, None/*Some("bink")*/, &dmx_reg, &dec_reg);
}
let mut dmx_reg = RegisteredDemuxers::new();
rad_register_all_demuxers(&mut dmx_reg);
let mut dec_reg = RegisteredDecoders::new();
- rad_register_all_codecs(&mut dec_reg);
+ rad_register_all_decoders(&mut dec_reg);
+ // sample from Heroes of Might and Magic 3
let file = "assets/RAD/NWCLOGO.BIK";
test_decode_audio("bink", file, None, None/*Some("bink")*/, &dmx_reg, &dec_reg);
}