+
+ #[test]
+ fn test_gdv_video() {
+ let mut dmx_reg = RegisteredDemuxers::new();
+ game_register_all_demuxers(&mut dmx_reg);
+ let mut dec_reg = RegisteredDecoders::new();
+ game_register_all_codecs(&mut dec_reg);
+
+ test_decoding("gdv", "gdv-video", "assets/Game/intro1.gdv", Some(10), &dmx_reg, &dec_reg,
+ ExpectedTestResult::MD5([0x7ea302bf, 0xc3e210cf, 0x6e341376, 0x9e976056]));
+ }