//let mut file = File::open("assets/Game/1491.VMD").unwrap();
let mut fr = FileReader::new_read(&mut file);
let mut br = ByteReader::new(&mut fr);
//let mut file = File::open("assets/Game/1491.VMD").unwrap();
let mut fr = FileReader::new_read(&mut file);
let mut br = ByteReader::new(&mut fr);