/// shuffler.add_frame(frame.clone()); // tells frame manager to use the frame as the next reference
/// ```
#[allow(dead_code)]
+#[derive(Default)]
pub struct HAMShuffler<T: Copy> {
lastframe: Option<NAVideoBufferRef<T>>,
}
}
}
-impl<T: Copy> Default for HAMShuffler<T> {
- fn default() -> Self { Self { lastframe: None } }
-}
-
/// Frame manager for codecs with intra and inter frames.
///
/// This frame manager simplifies frame management for the case when codec decodes new frame using previous frame as source of some data.
/// shuffler.add_frame(frame.clone()); // tells frame manager to use the frame as the next reference
/// ```
#[allow(dead_code)]
+#[derive(Default)]
pub struct IPShuffler {
lastframe: Option<NAVideoBufferRef<u8>>,
}
}
}
-impl Default for IPShuffler {
- fn default() -> Self { Self { lastframe: None } }
-}
-
/// Frame manager for codecs with I-, P- and B-frames.
///
/// This frame manager simplifies frame management for the case when codec uses I/P/B frame scheme.
/// }
/// ```
#[allow(dead_code)]
+#[derive(Default)]
pub struct IPBShuffler {
lastframe: Option<NAVideoBufferRef<u8>>,
nextframe: Option<NAVideoBufferRef<u8>>,
}
}
-impl Default for IPBShuffler {
- fn default() -> Self { Self { lastframe: None, nextframe: None } }
-}
-
/// Motion vector data type.
///
/// # Examples