frm.set_frame_type(if self.is_intra { FrameType::I } else { FrameType::P });
Ok(frm.into_ref())
}
+ fn flush(&mut self) {
+ }
}
Err(DecoderError::InvalidData)
}
}
+ fn flush(&mut self) {
+ }
}
pub fn get_decoder_audio() -> Box<dyn NADecoder> {
game_register_all_codecs(&mut dec_reg);
let file = "assets/Game/DW3-Loffnote.bmv";
- test_decode_audio("bmv3", file, None, "bmv3", &dmx_reg, &dec_reg);
+ test_decode_audio("bmv3", file, None, None/*Some("bmv3")*/, &dmx_reg, &dec_reg);
}
}