]> git.nihav.org Git - nihav.git/blobdiff - nihav-game/src/codecs/gremlinvideo.rs
gremlinvideo: switch to MD5-based testing and add audio test
[nihav.git] / nihav-game / src / codecs / gremlinvideo.rs
index 621e23c90d741cdfeb2a2a78cddad3c73872c047..c8059fa6995db416eaf23f86858ce1308ef6ccd9 100644 (file)
@@ -456,9 +456,11 @@ impl NADecoder for GremlinVideoDecoder {
         frm.set_frame_type(if is_intra { FrameType::I } else { FrameType::P });
         Ok(frm.into_ref())
     }
+    fn flush(&mut self) {
+    }
 }
 
-pub fn get_decoder_video() -> Box<dyn NADecoder> {
+pub fn get_decoder_video() -> Box<dyn NADecoder + Send> {
     Box::new(GremlinVideoDecoder::new())
 }
 
@@ -548,9 +550,11 @@ impl NADecoder for GremlinAudioDecoder {
             Err(DecoderError::InvalidData)
         }
     }
+    fn flush(&mut self) {
+    }
 }
 
-pub fn get_decoder_audio() -> Box<dyn NADecoder> {
+pub fn get_decoder_audio() -> Box<dyn NADecoder + Send> {
     Box::new(GremlinAudioDecoder::new())
 }
 
@@ -558,16 +562,28 @@ pub fn get_decoder_audio() -> Box<dyn NADecoder> {
 mod test {
     use nihav_core::codecs::RegisteredDecoders;
     use nihav_core::demuxers::RegisteredDemuxers;
-    use nihav_core::test::dec_video::test_file_decoding;
-    use crate::codecs::game_register_all_codecs;
-    use crate::demuxers::game_register_all_demuxers;
+    use nihav_codec_support::test::dec_video::*;
+    use crate::game_register_all_codecs;
+    use crate::game_register_all_demuxers;
+
+    #[test]
+    fn test_gdv_video() {
+        let mut dmx_reg = RegisteredDemuxers::new();
+        game_register_all_demuxers(&mut dmx_reg);
+        let mut dec_reg = RegisteredDecoders::new();
+        game_register_all_codecs(&mut dec_reg);
+
+        test_decoding("gdv", "gdv-video", "assets/Game/intro1.gdv", Some(10), &dmx_reg, &dec_reg,
+                      ExpectedTestResult::MD5([0x7ea302bf, 0xc3e210cf, 0x6e341376, 0x9e976056]));
+    }
     #[test]
-    fn test_gdv() {
+    fn test_gdv_audio() {
         let mut dmx_reg = RegisteredDemuxers::new();
         game_register_all_demuxers(&mut dmx_reg);
         let mut dec_reg = RegisteredDecoders::new();
         game_register_all_codecs(&mut dec_reg);
 
-        test_file_decoding("gdv", "assets/Game/intro1.gdv", Some(10), true, false, None, &dmx_reg, &dec_reg);
+        test_decoding("gdv", "gdv-audio", "assets/Game/intro1.gdv", None, &dmx_reg, &dec_reg,
+                      ExpectedTestResult::MD5([0xd41d8cd9, 0x8f00b204, 0xe9800998, 0xecf8427e]));
     }
 }