}
}
#[allow(clippy::identity_op)]
- #[allow(clippy::cyclomatic_complexity)]
+ #[allow(clippy::cognitive_complexity)]
fn decode(&mut self, _supp: &mut NADecoderSupport, pkt: &NAPacket) -> DecoderResult<NAFrameRef> {
let info = pkt.get_stream().get_info();
if let NACodecTypeInfo::Audio(_) = info.get_properties() {
use nihav_core::codecs::RegisteredDecoders;
use nihav_core::demuxers::RegisteredDemuxers;
use nihav_codec_support::test::dec_video::*;
- use crate::game_register_all_codecs;
+ use crate::game_register_all_decoders;
use crate::game_register_all_demuxers;
#[test]
fn test_vmd_video() {
let mut dmx_reg = RegisteredDemuxers::new();
game_register_all_demuxers(&mut dmx_reg);
let mut dec_reg = RegisteredDecoders::new();
- game_register_all_codecs(&mut dec_reg);
+ game_register_all_decoders(&mut dec_reg);
test_decoding("vmd", "vmd-video", "assets/Game/2832.VMD", Some(10), &dmx_reg, &dec_reg,
ExpectedTestResult::MD5Frames(vec![
let mut dmx_reg = RegisteredDemuxers::new();
game_register_all_demuxers(&mut dmx_reg);
let mut dec_reg = RegisteredDecoders::new();
- game_register_all_codecs(&mut dec_reg);
+ game_register_all_decoders(&mut dec_reg);
test_decoding("vmd", "vmd-video", "assets/Game/HLP1000.VMD", Some(10), &dmx_reg, &dec_reg,
ExpectedTestResult::MD5Frames(vec![
let mut dmx_reg = RegisteredDemuxers::new();
game_register_all_demuxers(&mut dmx_reg);
let mut dec_reg = RegisteredDecoders::new();
- game_register_all_codecs(&mut dec_reg);
+ game_register_all_decoders(&mut dec_reg);
test_decoding("vmd", "vmd-video", "assets/Game/02C.VMD", None, &dmx_reg, &dec_reg,
ExpectedTestResult::MD5([0xb580782c, 0xd7fb98c0, 0xaf9b83cc, 0xaea0846b]));
let mut dmx_reg = RegisteredDemuxers::new();
game_register_all_demuxers(&mut dmx_reg);
let mut dec_reg = RegisteredDecoders::new();
- game_register_all_codecs(&mut dec_reg);
+ game_register_all_decoders(&mut dec_reg);
test_decoding("vmd", "vmd-audio", "assets/Game/1491.VMD", None, &dmx_reg, &dec_reg,
ExpectedTestResult::MD5([0x75037601, 0xbc7b3976, 0x6e1c948b, 0xf05a3d6c]));
let mut dmx_reg = RegisteredDemuxers::new();
game_register_all_demuxers(&mut dmx_reg);
let mut dec_reg = RegisteredDecoders::new();
- game_register_all_codecs(&mut dec_reg);
+ game_register_all_decoders(&mut dec_reg);
test_decoding("vmd", "vmd-audio", "assets/Game/2832.VMD", None, &dmx_reg, &dec_reg,
ExpectedTestResult::MD5([0x32dcdf0e, 0xee058684, 0x43ed5bf1, 0x2ff18b5a]));
let mut dmx_reg = RegisteredDemuxers::new();
game_register_all_demuxers(&mut dmx_reg);
let mut dec_reg = RegisteredDecoders::new();
- game_register_all_codecs(&mut dec_reg);
+ game_register_all_decoders(&mut dec_reg);
test_decoding("vmd", "vmd-audio", "assets/Game/1000.VMD", None, &dmx_reg, &dec_reg,
ExpectedTestResult::MD5([0xc36215d3, 0x96530a80, 0x89f1fa8e, 0x49da302b]));
let mut dmx_reg = RegisteredDemuxers::new();
game_register_all_demuxers(&mut dmx_reg);
let mut dec_reg = RegisteredDecoders::new();
- game_register_all_codecs(&mut dec_reg);
+ game_register_all_decoders(&mut dec_reg);
test_decoding("vmd", "vmd-audio", "assets/Game/HLP1000.VMD", None, &dmx_reg, &dec_reg,
ExpectedTestResult::MD5([0x76a00405, 0xe4e5378d, 0x495b2a68, 0x4dffe042]));