let mut idxv = buf.get_offset(2) + xpos * 8 + ypos * 8 * stridev;
let mut data = buf.get_data_mut();
- let mut framebuf: &mut [u8] = data.as_mut_slice();
+ let framebuf: &mut [u8] = data.as_mut_slice();
for j in 0..8 {
for k in 0..8 {
let mut idxv = buf.get_offset(2) + xpos * 8 + ypos * 8 * stridev;
let mut data = buf.get_data_mut();
- let mut framebuf: &mut [u8] = data.as_mut_slice();
+ let framebuf: &mut [u8] = data.as_mut_slice();
for j in 0..8 {
for k in 0..8 {