for code in &bucket.codes {
let bits = code.bits;
- if code.bits < MAX_LUT_BITS {
+ if code.bits <= MAX_LUT_BITS {
fill_lut(table, mode, bucket.offset, code.code, bits,
maxlen, code.idx as u32, false);
} else {
for (_, sec_bucket) in &escape_list {
build_esc_lut(table, mode, sec_bucket)?;
}
-
+
Ok(())
}