use std::path::Path;
use std::time::{Duration, Instant};
use std::thread;
+use std::sync::atomic::{AtomicU8, Ordering};
use sdl2::event::{Event, WindowEvent};
use sdl2::keyboard::Keycode;
mod osd;
use osd::*;
+#[repr(u8)]
+#[derive(Clone,Copy,Debug,PartialEq)]
+enum DecodingState {
+ Normal,
+ Waiting,
+ Flush,
+ Prefetch,
+ Error,
+ End,
+}
+
+impl Default for DecodingState {
+ fn default() -> Self { DecodingState::Normal }
+}
+
+impl From<u8> for DecodingState {
+ fn from(val: u8) -> Self {
+ match val {
+ 0 => DecodingState::Normal,
+ 1 => DecodingState::Waiting,
+ 2 => DecodingState::Flush,
+ 3 => DecodingState::Prefetch,
+ 4 => DecodingState::End,
+ _ => DecodingState::Error,
+ }
+ }
+}
+
+struct DecoderState {
+ state: AtomicU8
+}
+
+impl DecoderState {
+ const fn new() -> Self {
+ Self {
+ state: AtomicU8::new(DecodingState::Normal as u8)
+ }
+ }
+ fn set_state(&self, state: DecodingState) {
+ self.state.store(state as u8, Ordering::Release);
+ }
+ fn get_state(&self) -> DecodingState {
+ self.state.load(Ordering::Acquire).into()
+ }
+ fn is_flushing(&self) -> bool {
+ matches!(self.get_state(), DecodingState::Flush | DecodingState::Error)
+ }
+}
+
#[cfg(feature="debug")]
macro_rules! debug_log {
($log: expr; $blk: block) => {
logfile: File::create("debug.log").unwrap(),
}
}
- fn seek(&mut self, off: u64, fwd: bool, dmx: &mut Demuxer, disp_queue: &mut DispQueue) {
+ fn seek(&mut self, off: u64, fwd: bool, dmx: &mut Demuxer, disp_queue: &mut DispQueue) -> Result<(), ()> {
let cur_time = self.tkeep.get_cur_time();
let seektime = if fwd { cur_time + off * 1000 } else {
cur_time.saturating_sub(off * 1000) };
let ret = dmx.seek(NATimePoint::Milliseconds(seektime));
if ret.is_err() {
println!(" seek error");
- return;
+ return Ok(()); //TODO: not ignore some of seek errors?
}
self.acontrol.flush();
disp_queue.flush();
self.tkeep.reset_ts();
- self.prefill(dmx, disp_queue);
+ self.prefill(dmx, disp_queue)?;
if !disp_queue.is_empty() {
self.tkeep.reset_all(disp_queue.first_ts);
} else {
if !self.paused {
self.acontrol.resume();
}
+ Ok(())
}
- fn prefill(&mut self, dmx: &mut Demuxer, disp_queue: &mut DispQueue) {
+ fn prefill(&mut self, dmx: &mut Demuxer, disp_queue: &mut DispQueue) -> Result<(), ()> {
debug_log!(self; {" prefilling"});
while self.vcontrol.get_queue_size() < FRAME_QUEUE_LEN {
let mut try_send = self.acontrol.get_queue_size() < FRAME_QUEUE_LEN && (!self.has_video || (!self.vcontrol.is_filled(FRAME_QUEUE_LEN) && !disp_queue.is_full()));
self.vcontrol.fill(disp_queue);
std::thread::sleep(Duration::from_millis(10));
}
- self.vcontrol.wait_for_frames();
+ self.vcontrol.wait_for_frames()?;
self.vcontrol.fill(disp_queue);
}
debug_log!(self; {format!(" prefilling done, frames {}-{} audio {}", disp_queue.start, disp_queue.end, self.acontrol.get_fill())});
+ Ok(())
}
fn toggle_pause(&mut self) {
self.paused = !self.paused;
self.acontrol.resume();
}
}
- fn handle_events(&mut self, event_pump: &mut sdl2::EventPump, canvas: &mut Canvas<Window>, dmx: &mut Demuxer, disp_queue: &mut DispQueue) -> bool {
+ fn handle_events(&mut self, event_pump: &mut sdl2::EventPump, canvas: &mut Canvas<Window>, dmx: &mut Demuxer, disp_queue: &mut DispQueue) -> Result<bool, ()> {
for event in event_pump.poll_iter() {
if let Event::Quit {..} = event {
self.end = true;
println!();
- return true;
+ return Ok(true);
}
if let Event::Window {win_event: WindowEvent::Exposed, ..} = event {
canvas.clear();
Keycode::Escape | Keycode::Q => {
self.end = true;
println!();
- return true;
+ return Ok(true);
},
- Keycode::Return => return true,
- Keycode::Right => { self.seek(10, true, dmx, disp_queue); },
- Keycode::Left => { self.seek(10, false, dmx, disp_queue); },
- Keycode::Up => { self.seek(60, true, dmx, disp_queue); },
- Keycode::Down => { self.seek(60, false, dmx, disp_queue); },
- Keycode::PageUp => { self.seek(600, true, dmx, disp_queue); },
- Keycode::PageDown => { self.seek(600, false, dmx, disp_queue); },
+ Keycode::Return => return Ok(true),
+ Keycode::Right => { self.seek(10, true, dmx, disp_queue)?; },
+ Keycode::Left => { self.seek(10, false, dmx, disp_queue)?; },
+ Keycode::Up => { self.seek(60, true, dmx, disp_queue)?; },
+ Keycode::Down => { self.seek(60, false, dmx, disp_queue)?; },
+ Keycode::PageUp => { self.seek(600, true, dmx, disp_queue)?; },
+ Keycode::PageDown => { self.seek(600, false, dmx, disp_queue)?; },
Keycode::Space => { self.toggle_pause(); },
Keycode::Plus | Keycode::KpPlus => {
self.volume = (self.volume + 10).min(MAX_VOLUME);
}
}
}
- false
+ Ok(false)
}
fn play(&mut self, name: &str, start_time: NATimePoint) {
debug_log!(self; {format!("Playing {}", name)});
}
// play
- self.prefill(&mut dmx, &mut disp_q);
+ if self.prefill(&mut dmx, &mut disp_q).is_err() {
+ std::mem::swap(&mut self.vcontrol, &mut new_vcontrol);
+ new_vcontrol.finish();
+ std::mem::swap(&mut self.acontrol, &mut new_acontrol);
+ new_acontrol.finish();
+ return;
+ }
self.tkeep.reset_all(if !disp_q.is_empty() { disp_q.first_ts } else { 0 });
if !self.paused {
self.acontrol.resume();
let mut last_disp = Instant::now();
let mut has_data = true;
'main: loop {
- if self.handle_events(&mut event_pump, &mut canvas, &mut dmx, &mut disp_q) {
+ let ret = self.handle_events(&mut event_pump, &mut canvas, &mut dmx, &mut disp_q);
+ if matches!(ret, Ok(true) | Err(_)) {
println!();
break 'main;
}