fn new(texture_creator: &'a TextureCreator<WindowContext>, width: usize, height: usize, len: usize) -> Self {
let mut pool = Vec::with_capacity(len);
for _ in 0..len + 1 {
- let rgb_tex = texture_creator.create_texture_streaming(PixelFormatEnum::RGB24, width as u32, height as u32).unwrap();
- let yuv_tex = texture_creator.create_texture_streaming(PixelFormatEnum::IYUV, ((width + 1) & !1) as u32, ((height + 1) & !1) as u32).unwrap();
+ let rgb_tex = texture_creator.create_texture_streaming(PixelFormatEnum::RGB24, width as u32, height as u32).expect("failed to create RGB texture");
+ let yuv_tex = texture_creator.create_texture_streaming(PixelFormatEnum::IYUV, ((width + 1) & !1) as u32, ((height + 1) & !1) as u32).expect("failed to create YUV texture");
pool.push(DispFrame{ ts: 0, is_yuv: false, valid: false, rgb_tex, yuv_tex });
}
pool[len].is_yuv = false;
pool[len].rgb_tex.with_lock(None, |buffer: &mut [u8], _pitch: usize| {
for el in buffer.iter_mut() { *el = 0; }
- }).unwrap();
+ }).expect("RGB texture could not be locked");
Self { pool, first_ts: 0, last_ts: 0, start: 0, end: 0, len, width, height }
}
if osd.is_active() {
self.pool[self.len].yuv_tex.with_lock(None, |buffer: &mut [u8], pitch: usize| {
osd.draw_yuv(buffer, pitch);
- }).unwrap();
+ }).expect("YUV texture locking failure");
}
&self.pool[self.len].yuv_tex
} else {
if osd.is_active() {
self.pool[self.len].rgb_tex.with_lock(None, |buffer: &mut [u8], pitch: usize| {
osd.draw_rgb(buffer, pitch);
- }).unwrap();
+ }).expect("RGB texture locking failure");
}
&self.pool[self.len].rgb_tex
}
if osd.is_active() {
frm.yuv_tex.with_lock(None, |buffer: &mut [u8], pitch: usize| {
osd.draw_yuv(buffer, pitch);
- }).unwrap();
+ }).expect("YUV texture locking failure");
}
&frm.yuv_tex
} else {
if osd.is_active() {
frm.rgb_tex.with_lock(None, |buffer: &mut [u8], pitch: usize| {
osd.draw_rgb(buffer, pitch);
- }).unwrap();
+ }).expect("RGB texture locking failure");
}
&frm.rgb_tex
};
canvas.clear();
- canvas.copy(texture, None, None).unwrap();
+ canvas.copy(texture, None, None).expect("canvas blit failure");
canvas.present();
disp_queue.move_start();
impl Player {
fn new() -> Self {
- let sdl_context = sdl2::init().unwrap();
- let vsystem = sdl_context.video().unwrap();
- let asystem = sdl_context.audio().unwrap();
+ let sdl_context = sdl2::init().expect("SDL2 init failure");
+ let vsystem = sdl_context.video().expect("video subsystem init failure");
+ let asystem = sdl_context.audio().expect("audio subsystem init failure");
vsystem.disable_screen_saver();
let acontrol = AudioControl::new(None, None, &asystem);
let vcontrol = VideoControl::new(None, 0, 0, 0, 0);
osd: OSD::new(),
#[cfg(feature="debug")]
- logfile: File::create("debug.log").unwrap(),
+ logfile: File::create("debug.log").expect("'debug.log' should be available for writing"),
}
}
fn seek(&mut self, off: u64, fwd: bool, dmx: &mut Demuxer, disp_queue: &mut DispQueue) -> Result<(), ()> {
}
if let Event::Window {win_event: WindowEvent::Exposed, ..} = event {
canvas.clear();
- canvas.copy(disp_queue.get_last_texture(&self.osd), None, None).unwrap();
+ canvas.copy(disp_queue.get_last_texture(&self.osd), None, None).expect("blitting failure");
canvas.present();
}
if let Event::MouseButtonDown {mouse_btn: MouseButton::Right, ..} = event {
// prepare data source
let path = Path::new(name);
- let mut file = File::open(path).unwrap();
+ let mut file = if let Ok(handle) = File::open(path) {
+ handle
+ } else {
+ println!("failed to open {}", name);
+ return;
+ };
let dmx_fact;
let mut fr = FileReader::new_read(&mut file);
let mut br = ByteReader::new(&mut fr);
return;
}
dmx_fact = ret.unwrap();
- br.seek(SeekFrom::Start(0)).unwrap();
+ br.seek(SeekFrom::Start(0)).expect("should be able to seek to the start");
let ret = create_demuxer(dmx_fact, &mut br);
if ret.is_err() {
println!("error creating demuxer");
dsupp.pool_u8 = NAVideoBufferPool::new(reorder_depth);
dsupp.pool_u16 = NAVideoBufferPool::new(reorder_depth);
dsupp.pool_u32 = NAVideoBufferPool::new(reorder_depth);
- dec.init(&mut dsupp, info).unwrap();
+ if dec.init(&mut dsupp, info).is_err() {
+ println!("failed to initialise video decoder");
+ return;
+ }
video_dec = Some(DecoderStuff{ dsupp, dec: DecoderType::Video(dec, reord) });
self.video_str = str_id;
let (tbn, tbd) = s.get_timebase();
let mut dec = (decfunc)();
let mut dsupp = Box::new(NADecoderSupport::new());
ainfo = info.get_properties().get_audio_info();
- dec.init(&mut dsupp, info).unwrap();
+ if dec.init(&mut dsupp, info).is_err() {
+ println!("failed to initialise audio decoder");
+ return;
+ }
audio_dec = Some(DecoderStuff{ dsupp, dec: DecoderType::Audio(dec) });
self.audio_str = str_id;
self.has_audio = true;
let fname = path.file_name();
let wname = if let Some(fname) = fname {
- "NihAV player - ".to_owned() + fname.to_str().unwrap()
+ "NihAV player - ".to_owned() + fname.to_str().expect("should be able to set window title")
} else {
"NihAV player".to_owned()
};
let mut builder = self.vsystem.window(&wname, width as u32, height as u32);
let window = if let (Some(xpos), Some(ypos)) = (self.xpos, self.ypos) {
- builder.position(xpos, ypos).build().unwrap()
+ builder.position(xpos, ypos).build().expect("should be able to set window position")
} else {
- builder.position_centered().build().unwrap()
+ builder.position_centered().build().expect("should be able to centre window")
};
- let mut canvas = window.into_canvas().build().unwrap();
+ let mut canvas = window.into_canvas().build().expect("should be able to build canvas");
let texture_creator = canvas.texture_creator();
let mut disp_q = DispQueue::new(&texture_creator, width, height, if self.has_video { FRAME_QUEUE_LEN } else { 0 });
if !self.has_video {
canvas.clear();
- canvas.copy(disp_q.get_last_texture(&self.osd), None, None).unwrap();
+ canvas.copy(disp_q.get_last_texture(&self.osd), None, None).expect("blit failure");
canvas.present();
}
if !self.paused {
self.acontrol.resume();
}
- let mut event_pump = self.sdl_context.event_pump().unwrap();
+ let mut event_pump = self.sdl_context.event_pump().expect("should be able to create event pump");
let mut last_disp = Instant::now();
let mut has_data = true;
'main: loop {