let vsystem = sdl_context.video().expect("video subsystem init failure");
let asystem = sdl_context.audio().expect("audio subsystem init failure");
vsystem.disable_screen_saver();
- let acontrol = AudioControl::new(None, None, &asystem);
+ let acontrol = AudioControl::new(None, None, false, &asystem);
let vcontrol = VideoControl::new(None, 0, 0, 0, 0);
Self {
sdl_context, asystem, vsystem,
let mut tb_num = 0;
let mut tb_den = 0;
let mut ainfo: Option<NAAudioInfo> = None;
+ let mut sbr_hack = false;
let mut video_dec: Option<DecoderStuff> = None;
let mut audio_dec: Option<DecoderStuff> = None;
let mut dec = (decfunc)();
let mut dsupp = Box::new(NADecoderSupport::new());
ainfo = info.get_properties().get_audio_info();
+ if let (true, Some(ref ai)) = (info.get_name() == "aac", ainfo) {
+ if ai.sample_rate < 32000 {
+ sbr_hack = true;
+ }
+ }
if dec.init(&mut dsupp, info).is_err() {
println!("failed to initialise audio decoder");
return;
let mut new_vcontrol = VideoControl::new(video_dec, width, height, tb_num, tb_den);
std::mem::swap(&mut self.vcontrol, &mut new_vcontrol);
- let mut new_acontrol = AudioControl::new(audio_dec, ainfo, &self.asystem);
+ let mut new_acontrol = AudioControl::new(audio_dec, ainfo, sbr_hack, &self.asystem);
std::mem::swap(&mut self.acontrol, &mut new_acontrol);
if self.mute {