rename register_all_codecs to register_all_decoders
[nihav.git] / nihav-game / src / codecs / mod.rs
... / ...
CommitLineData
1use nihav_core::codecs::*;
2
3macro_rules! validate {
4 ($a:expr) => { if !$a { println!("check failed at {}:{}", file!(), line!()); return Err(DecoderError::InvalidData); } };
5}
6
7#[cfg(feature="decoder_bmv")]
8pub mod bmv;
9#[cfg(feature="decoder_bmv3")]
10pub mod bmv3;
11#[cfg(feature="decoder_gdvvid")]
12pub mod gremlinvideo;
13#[cfg(feature="decoder_lhst500f22")]
14pub mod lhst500f22;
15#[cfg(feature="decoder_midivid")]
16pub mod midivid;
17#[cfg(feature="decoder_midivid3")]
18pub mod midivid3;
19#[cfg(feature="decoder_vmd")]
20pub mod vmd;
21
22const GAME_CODECS: &[DecoderInfo] = &[
23#[cfg(feature="decoder_gdvvid")]
24 DecoderInfo { name: "gdv-audio", get_decoder: gremlinvideo::get_decoder_audio },
25#[cfg(feature="decoder_gdvvid")]
26 DecoderInfo { name: "gdv-video", get_decoder: gremlinvideo::get_decoder_video },
27#[cfg(feature="decoder_bmv")]
28 DecoderInfo { name: "bmv-audio", get_decoder: bmv::get_decoder_audio },
29#[cfg(feature="decoder_bmv")]
30 DecoderInfo { name: "bmv-video", get_decoder: bmv::get_decoder_video },
31#[cfg(feature="decoder_bmv3")]
32 DecoderInfo { name: "bmv3-audio", get_decoder: bmv3::get_decoder_audio },
33#[cfg(feature="decoder_bmv3")]
34 DecoderInfo { name: "bmv3-video", get_decoder: bmv3::get_decoder_video },
35#[cfg(feature="decoder_vmd")]
36 DecoderInfo { name: "vmd-audio", get_decoder: vmd::get_decoder_audio },
37#[cfg(feature="decoder_vmd")]
38 DecoderInfo { name: "vmd-video", get_decoder: vmd::get_decoder_video },
39#[cfg(feature="decoder_lhst500f22")]
40 DecoderInfo { name: "lhst500f22", get_decoder: lhst500f22::get_decoder },
41#[cfg(feature="decoder_midivid")]
42 DecoderInfo { name: "midivid", get_decoder: midivid::get_decoder_video },
43#[cfg(feature="decoder_midivid3")]
44 DecoderInfo { name: "midivid3", get_decoder: midivid3::get_decoder_video },
45];
46
47/// Registers all available codecs provided by this crate.
48pub fn game_register_all_decoders(rd: &mut RegisteredDecoders) {
49 for decoder in GAME_CODECS.iter() {
50 rd.add_decoder(decoder.clone());
51 }
52}