| 1 | use nihav_core::codecs::*; |
| 2 | |
| 3 | macro_rules! validate { |
| 4 | ($a:expr) => { if !$a { println!("check failed at {}:{}", file!(), line!()); return Err(DecoderError::InvalidData); } }; |
| 5 | } |
| 6 | |
| 7 | #[cfg(feature="decoder_bmv")] |
| 8 | pub mod bmv; |
| 9 | #[cfg(feature="decoder_bmv3")] |
| 10 | pub mod bmv3; |
| 11 | #[cfg(any(feature="decoder_fstvid",feature="decoder_fstaud"))] |
| 12 | pub mod futurevision; |
| 13 | #[cfg(feature="decoder_gdvvid")] |
| 14 | pub mod gremlinvideo; |
| 15 | #[cfg(feature="decoder_lhst500f22")] |
| 16 | pub mod lhst500f22; |
| 17 | #[cfg(feature="decoder_midivid")] |
| 18 | pub mod midivid; |
| 19 | #[cfg(feature="decoder_midivid3")] |
| 20 | pub mod midivid3; |
| 21 | #[cfg(feature="decoder_vmd")] |
| 22 | pub mod vmd; |
| 23 | #[cfg(feature="decoder_vx")] |
| 24 | #[allow(clippy::erasing_op)] |
| 25 | #[allow(clippy::identity_op)] |
| 26 | pub mod vx; |
| 27 | |
| 28 | const GAME_CODECS: &[DecoderInfo] = &[ |
| 29 | #[cfg(feature="decoder_gdvvid")] |
| 30 | DecoderInfo { name: "gdv-audio", get_decoder: gremlinvideo::get_decoder_audio }, |
| 31 | #[cfg(feature="decoder_gdvvid")] |
| 32 | DecoderInfo { name: "gdv-video", get_decoder: gremlinvideo::get_decoder_video }, |
| 33 | #[cfg(feature="decoder_bmv")] |
| 34 | DecoderInfo { name: "bmv-audio", get_decoder: bmv::get_decoder_audio }, |
| 35 | #[cfg(feature="decoder_bmv")] |
| 36 | DecoderInfo { name: "bmv-video", get_decoder: bmv::get_decoder_video }, |
| 37 | #[cfg(feature="decoder_bmv3")] |
| 38 | DecoderInfo { name: "bmv3-audio", get_decoder: bmv3::get_decoder_audio }, |
| 39 | #[cfg(feature="decoder_bmv3")] |
| 40 | DecoderInfo { name: "bmv3-video", get_decoder: bmv3::get_decoder_video }, |
| 41 | #[cfg(feature="decoder_fstaud")] |
| 42 | DecoderInfo { name: "fst-audio", get_decoder: futurevision::get_decoder_audio }, |
| 43 | #[cfg(feature="decoder_fstvid")] |
| 44 | DecoderInfo { name: "fst-video", get_decoder: futurevision::get_decoder_video }, |
| 45 | #[cfg(feature="decoder_vmd")] |
| 46 | DecoderInfo { name: "vmd-audio", get_decoder: vmd::get_decoder_audio }, |
| 47 | #[cfg(feature="decoder_vmd")] |
| 48 | DecoderInfo { name: "vmd-video", get_decoder: vmd::get_decoder_video }, |
| 49 | #[cfg(feature="decoder_lhst500f22")] |
| 50 | DecoderInfo { name: "lhst500f22", get_decoder: lhst500f22::get_decoder }, |
| 51 | #[cfg(feature="decoder_midivid")] |
| 52 | DecoderInfo { name: "midivid", get_decoder: midivid::get_decoder_video }, |
| 53 | #[cfg(feature="decoder_midivid3")] |
| 54 | DecoderInfo { name: "midivid3", get_decoder: midivid3::get_decoder_video }, |
| 55 | #[cfg(feature="decoder_vx")] |
| 56 | DecoderInfo { name: "vxaudio", get_decoder: vx::get_decoder_audio }, |
| 57 | #[cfg(feature="decoder_vx")] |
| 58 | DecoderInfo { name: "vxvideo", get_decoder: vx::get_decoder_video }, |
| 59 | ]; |
| 60 | |
| 61 | /// Registers all available codecs provided by this crate. |
| 62 | pub fn game_register_all_decoders(rd: &mut RegisteredDecoders) { |
| 63 | for decoder in GAME_CODECS.iter() { |
| 64 | rd.add_decoder(decoder.clone()); |
| 65 | } |
| 66 | } |