codec_support/test: add test_decode_images()
[nihav.git] / nihav-game / src / codecs / mod.rs
... / ...
CommitLineData
1use nihav_core::codecs::*;
2
3#[allow(unused_macros)]
4macro_rules! validate {
5 ($a:expr) => { if !$a { println!("check failed at {}:{}", file!(), line!()); return Err(DecoderError::InvalidData); } };
6}
7
8#[cfg(feature="decoder_bmv")]
9pub mod bmv;
10#[cfg(feature="decoder_bmv3")]
11pub mod bmv3;
12#[cfg(any(feature="decoder_fstvid",feature="decoder_fstaud"))]
13pub mod futurevision;
14#[cfg(feature="decoder_gdvvid")]
15pub mod gremlinvideo;
16#[cfg(feature="decoder_imax")]
17pub mod imax;
18#[cfg(feature="decoder_ipma")]
19pub mod ipma;
20#[cfg(feature="decoder_lhst500f22")]
21pub mod lhst500f22;
22#[cfg(feature="decoder_midivid")]
23pub mod midivid;
24#[cfg(feature="decoder_midivid3")]
25pub mod midivid3;
26#[cfg(feature="decoder_q")]
27pub mod q;
28#[cfg(feature="decoder_vmd")]
29pub mod vmd;
30#[cfg(feature="decoder_vx")]
31#[allow(clippy::erasing_op)]
32#[allow(clippy::identity_op)]
33pub mod vx;
34
35const GAME_CODECS: &[DecoderInfo] = &[
36#[cfg(feature="decoder_gdvvid")]
37 DecoderInfo { name: "gdv-audio", get_decoder: gremlinvideo::get_decoder_audio },
38#[cfg(feature="decoder_gdvvid")]
39 DecoderInfo { name: "gdv-video", get_decoder: gremlinvideo::get_decoder_video },
40#[cfg(feature="decoder_bmv")]
41 DecoderInfo { name: "bmv-audio", get_decoder: bmv::get_decoder_audio },
42#[cfg(feature="decoder_bmv")]
43 DecoderInfo { name: "bmv-video", get_decoder: bmv::get_decoder_video },
44#[cfg(feature="decoder_bmv3")]
45 DecoderInfo { name: "bmv3-audio", get_decoder: bmv3::get_decoder_audio },
46#[cfg(feature="decoder_bmv3")]
47 DecoderInfo { name: "bmv3-video", get_decoder: bmv3::get_decoder_video },
48#[cfg(feature="decoder_fstaud")]
49 DecoderInfo { name: "fst-audio", get_decoder: futurevision::get_decoder_audio },
50#[cfg(feature="decoder_fstvid")]
51 DecoderInfo { name: "fst-video", get_decoder: futurevision::get_decoder_video },
52#[cfg(feature="decoder_imax")]
53 DecoderInfo { name: "fable-imax", get_decoder: imax::get_decoder },
54#[cfg(feature="decoder_ipma")]
55 DecoderInfo { name: "ipma", get_decoder: ipma::get_decoder },
56#[cfg(feature="decoder_ipma")]
57 DecoderInfo { name: "ipma2", get_decoder: ipma::get_decoder_v2 },
58#[cfg(feature="decoder_q")]
59 DecoderInfo { name: "legend-q-video", get_decoder: q::get_decoder },
60#[cfg(feature="decoder_vmd")]
61 DecoderInfo { name: "vmd-audio", get_decoder: vmd::get_decoder_audio },
62#[cfg(feature="decoder_vmd")]
63 DecoderInfo { name: "vmd-video", get_decoder: vmd::get_decoder_video },
64#[cfg(feature="decoder_lhst500f22")]
65 DecoderInfo { name: "lhst500f22", get_decoder: lhst500f22::get_decoder },
66#[cfg(feature="decoder_midivid")]
67 DecoderInfo { name: "midivid", get_decoder: midivid::get_decoder_video },
68#[cfg(feature="decoder_midivid3")]
69 DecoderInfo { name: "midivid3", get_decoder: midivid3::get_decoder_video },
70#[cfg(feature="decoder_vx")]
71 DecoderInfo { name: "vxaudio", get_decoder: vx::get_decoder_audio },
72#[cfg(feature="decoder_vx")]
73 DecoderInfo { name: "vxvideo", get_decoder: vx::get_decoder_video },
74];
75
76/// Registers all available codecs provided by this crate.
77pub fn game_register_all_decoders(rd: &mut RegisteredDecoders) {
78 for decoder in GAME_CODECS.iter() {
79 rd.add_decoder(*decoder);
80 }
81}