| 1 | use nihav_core::codecs::*; |
| 2 | |
| 3 | macro_rules! validate { |
| 4 | ($a:expr) => { if !$a { println!("check failed at {}:{}", file!(), line!()); return Err(DecoderError::InvalidData); } }; |
| 5 | } |
| 6 | |
| 7 | #[cfg(feature="decoder_bmv")] |
| 8 | pub mod bmv; |
| 9 | #[cfg(feature="decoder_gdvvid")] |
| 10 | pub mod gremlinvideo; |
| 11 | |
| 12 | const GAME_CODECS: &[DecoderInfo] = &[ |
| 13 | #[cfg(feature="decoder_gdvvid")] |
| 14 | DecoderInfo { name: "gdv-audio", get_decoder: gremlinvideo::get_decoder_audio }, |
| 15 | #[cfg(feature="decoder_gdvvid")] |
| 16 | DecoderInfo { name: "gdv-video", get_decoder: gremlinvideo::get_decoder_video }, |
| 17 | #[cfg(feature="decoder_bmv")] |
| 18 | DecoderInfo { name: "bmv-audio", get_decoder: bmv::get_decoder_audio }, |
| 19 | #[cfg(feature="decoder_bmv")] |
| 20 | DecoderInfo { name: "bmv-video", get_decoder: bmv::get_decoder_video }, |
| 21 | ]; |
| 22 | |
| 23 | pub fn game_register_all_codecs(rd: &mut RegisteredDecoders) { |
| 24 | for decoder in GAME_CODECS.into_iter() { |
| 25 | rd.add_decoder(decoder.clone()); |
| 26 | } |
| 27 | } |