bd2d6eb9e0920d04c3210e44c6eb60674e20adc9
[nihav.git] / nihav-game / src / codecs / mod.rs
1 use nihav_core::codecs::*;
2
3 macro_rules! validate {
4 ($a:expr) => { if !$a { println!("check failed at {}:{}", file!(), line!()); return Err(DecoderError::InvalidData); } };
5 }
6
7 #[cfg(feature="decoder_bmv")]
8 pub mod bmv;
9 #[cfg(feature="decoder_bmv3")]
10 pub mod bmv3;
11 #[cfg(feature="decoder_gdvvid")]
12 pub mod gremlinvideo;
13 #[cfg(feature="decoder_lhst500f22")]
14 pub mod lhst500f22;
15 #[cfg(feature="decoder_midivid")]
16 pub mod midivid;
17 #[cfg(feature="decoder_midivid3")]
18 pub mod midivid3;
19 #[cfg(feature="decoder_vmd")]
20 pub mod vmd;
21
22 const GAME_CODECS: &[DecoderInfo] = &[
23 #[cfg(feature="decoder_gdvvid")]
24 DecoderInfo { name: "gdv-audio", get_decoder: gremlinvideo::get_decoder_audio },
25 #[cfg(feature="decoder_gdvvid")]
26 DecoderInfo { name: "gdv-video", get_decoder: gremlinvideo::get_decoder_video },
27 #[cfg(feature="decoder_bmv")]
28 DecoderInfo { name: "bmv-audio", get_decoder: bmv::get_decoder_audio },
29 #[cfg(feature="decoder_bmv")]
30 DecoderInfo { name: "bmv-video", get_decoder: bmv::get_decoder_video },
31 #[cfg(feature="decoder_bmv3")]
32 DecoderInfo { name: "bmv3-audio", get_decoder: bmv3::get_decoder_audio },
33 #[cfg(feature="decoder_bmv3")]
34 DecoderInfo { name: "bmv3-video", get_decoder: bmv3::get_decoder_video },
35 #[cfg(feature="decoder_vmd")]
36 DecoderInfo { name: "vmd-audio", get_decoder: vmd::get_decoder_audio },
37 #[cfg(feature="decoder_vmd")]
38 DecoderInfo { name: "vmd-video", get_decoder: vmd::get_decoder_video },
39 #[cfg(feature="decoder_lhst500f22")]
40 DecoderInfo { name: "lhst500f22", get_decoder: lhst500f22::get_decoder },
41 #[cfg(feature="decoder_midivid")]
42 DecoderInfo { name: "midivid", get_decoder: midivid::get_decoder_video },
43 #[cfg(feature="decoder_midivid3")]
44 DecoderInfo { name: "midivid3", get_decoder: midivid3::get_decoder_video },
45 ];
46
47 /// Registers all available codecs provided by this crate.
48 pub fn game_register_all_codecs(rd: &mut RegisteredDecoders) {
49 for decoder in GAME_CODECS.iter() {
50 rd.add_decoder(decoder.clone());
51 }
52 }