let mut lut_bits = cb.lut_bits;
let orig_br = self.br;
while esc {
- let lut_idx = (self.peek(lut_bits) as usize) + (idx as usize);
+ let lut_idx = (self.peek(lut_bits) as usize) + idx;
if cb.table[lut_idx] == TABLE_FILL_VALUE { return Err(CodebookError::InvalidCode); }
let bits = cb.table[lut_idx] & 0x7F;
esc = (cb.table[lut_idx] & 0x80) != 0;
self.refill();
return Err(CodebookError::MemoryError);
}
- self.skip(skip_bits as u32).unwrap();
+ self.skip(skip_bits).unwrap();
lut_bits = bits as u8;
}
Ok(cb.syms[idx])
}
///! Deflate compression mode.
-#[derive(Clone,Copy,Debug,PartialEq)]
+#[derive(Clone,Copy,Debug,PartialEq,Default)]
pub enum DeflateMode {
///! No compression.
NoCompr,
///! Fast compression.
Fast,
///! Still fast but better compression.
+ #[default]
Better,
///! Slow but the best compression.
Best,
}
-impl Default for DeflateMode {
- fn default() -> Self { DeflateMode::Better }
-}
-
pub const DEFLATE_MODE_DESCRIPTION: &str = "Deflate compression level.";
///! Deflate option for no compression.
pub const DEFLATE_MODE_NONE: &str = "none";