let mut dec_reg = RegisteredDecoders::new();
game_register_all_codecs(&mut dec_reg);
- test_file_decoding("gdv", "assets/intro1.gdv", Some(10), true, false, None, &dmx_reg, &dec_reg);
+ test_file_decoding("gdv", "assets/Game/intro1.gdv", Some(10), true, false, None, &dmx_reg, &dec_reg);
}
}