make validate!() print message only in debug builds
[nihav.git] / nihav-game / src / codecs / mod.rs
index 4d6710e09553f0ede5d58bf48b807296100000c1..14c6c8778ac1b0a3b969ddec6a19ae93e852d8ca 100644 (file)
@@ -1,10 +1,17 @@
 use nihav_core::codecs::*;
 
 #[allow(unused_macros)]
+#[cfg(debug_assertions)]
 macro_rules! validate {
     ($a:expr) => { if !$a { println!("check failed at {}:{}", file!(), line!()); return Err(DecoderError::InvalidData); } };
 }
+#[cfg(not(debug_assertions))]
+macro_rules! validate {
+    ($a:expr) => { if !$a { return Err(DecoderError::InvalidData); } };
+}
 
+#[cfg(feature="decoder_arxel_vid")]
+pub mod arxel_vid;
 #[cfg(any(feature="decoder_beam_vbv",feature="decoder_beam_fcp"))]
 pub mod beam;
 #[cfg(feature="decoder_bmv")]
@@ -43,6 +50,8 @@ const GAME_CODECS: &[DecoderInfo] = &[
     DecoderInfo { name: "gdv-audio", get_decoder: gremlinvideo::get_decoder_audio },
 #[cfg(feature="decoder_gdvvid")]
     DecoderInfo { name: "gdv-video", get_decoder: gremlinvideo::get_decoder_video },
+#[cfg(feature="decoder_arxel_vid")]
+    DecoderInfo { name: "arxel-video", get_decoder: arxel_vid::get_decoder },
 #[cfg(feature="decoder_beam_fcp")]
     DecoderInfo { name: "beam-fcp", get_decoder: beam::get_decoder_fcp },
 #[cfg(feature="decoder_beam_vbv")]