split configuration for audio and video SMUSH decoders
[nihav.git] / nihav-game / src / codecs / mod.rs
index 8e163ba4fa010ff5129c728beca759b1efb9e7c7..c75e26324cd78fcd1267058f531abe3d23a09d4b 100644 (file)
@@ -1,5 +1,6 @@
 use nihav_core::codecs::*;
 
+#[allow(unused_macros)]
 macro_rules! validate {
     ($a:expr) => { if !$a { println!("check failed at {}:{}", file!(), line!()); return Err(DecoderError::InvalidData); } };
 }
@@ -8,14 +9,30 @@ macro_rules! validate {
 pub mod bmv;
 #[cfg(feature="decoder_bmv3")]
 pub mod bmv3;
+#[cfg(any(feature="decoder_fstvid",feature="decoder_fstaud"))]
+pub mod futurevision;
 #[cfg(feature="decoder_gdvvid")]
 pub mod gremlinvideo;
+#[cfg(feature="decoder_imax")]
+pub mod imax;
+#[cfg(feature="decoder_ipma")]
+pub mod ipma;
+#[cfg(feature="decoder_lhst500f22")]
+pub mod lhst500f22;
 #[cfg(feature="decoder_midivid")]
 pub mod midivid;
 #[cfg(feature="decoder_midivid3")]
 pub mod midivid3;
+#[cfg(feature="decoder_q")]
+pub mod q;
+#[cfg(any(feature="decoder_smush_video", feature="decoder_smush_audio"))]
+pub mod smush;
 #[cfg(feature="decoder_vmd")]
 pub mod vmd;
+#[cfg(feature="decoder_vx")]
+#[allow(clippy::erasing_op)]
+#[allow(clippy::identity_op)]
+pub mod vx;
 
 const GAME_CODECS: &[DecoderInfo] = &[
 #[cfg(feature="decoder_gdvvid")]
@@ -30,19 +47,45 @@ const GAME_CODECS: &[DecoderInfo] = &[
     DecoderInfo { name: "bmv3-audio", get_decoder: bmv3::get_decoder_audio },
 #[cfg(feature="decoder_bmv3")]
     DecoderInfo { name: "bmv3-video", get_decoder: bmv3::get_decoder_video },
+#[cfg(feature="decoder_fstaud")]
+    DecoderInfo { name: "fst-audio", get_decoder: futurevision::get_decoder_audio },
+#[cfg(feature="decoder_fstvid")]
+    DecoderInfo { name: "fst-video", get_decoder: futurevision::get_decoder_video },
+#[cfg(feature="decoder_imax")]
+    DecoderInfo { name: "fable-imax", get_decoder: imax::get_decoder },
+#[cfg(feature="decoder_ipma")]
+    DecoderInfo { name: "ipma", get_decoder: ipma::get_decoder },
+#[cfg(feature="decoder_ipma")]
+    DecoderInfo { name: "ipma2", get_decoder: ipma::get_decoder_v2 },
+#[cfg(feature="decoder_q")]
+    DecoderInfo { name: "legend-q-video", get_decoder: q::get_decoder },
+#[cfg(feature="decoder_smush_video")]
+    DecoderInfo { name: "smushv1", get_decoder: smush::get_decoder_video_v1 },
+#[cfg(feature="decoder_smush_video")]
+    DecoderInfo { name: "smushv2", get_decoder: smush::get_decoder_video_v2 },
+#[cfg(feature="decoder_smush_audio")]
+    DecoderInfo { name: "smush-iact", get_decoder: smush::get_decoder_iact },
+#[cfg(feature="decoder_smush_audio")]
+    DecoderInfo { name: "smush-vima", get_decoder: smush::get_decoder_vima },
 #[cfg(feature="decoder_vmd")]
     DecoderInfo { name: "vmd-audio", get_decoder: vmd::get_decoder_audio },
 #[cfg(feature="decoder_vmd")]
     DecoderInfo { name: "vmd-video", get_decoder: vmd::get_decoder_video },
+#[cfg(feature="decoder_lhst500f22")]
+    DecoderInfo { name: "lhst500f22", get_decoder: lhst500f22::get_decoder },
 #[cfg(feature="decoder_midivid")]
     DecoderInfo { name: "midivid", get_decoder: midivid::get_decoder_video },
 #[cfg(feature="decoder_midivid3")]
     DecoderInfo { name: "midivid3", get_decoder: midivid3::get_decoder_video },
+#[cfg(feature="decoder_vx")]
+    DecoderInfo { name: "vxaudio", get_decoder: vx::get_decoder_audio },
+#[cfg(feature="decoder_vx")]
+    DecoderInfo { name: "vxvideo", get_decoder: vx::get_decoder_video },
 ];
 
 /// Registers all available codecs provided by this crate.
-pub fn game_register_all_codecs(rd: &mut RegisteredDecoders) {
+pub fn game_register_all_decoders(rd: &mut RegisteredDecoders) {
     for decoder in GAME_CODECS.iter() {
-        rd.add_decoder(decoder.clone());
+        rd.add_decoder(*decoder);
     }
 }