use nihav_core::codecs::*;
+#[allow(unused_macros)]
macro_rules! validate {
($a:expr) => { if !$a { println!("check failed at {}:{}", file!(), line!()); return Err(DecoderError::InvalidData); } };
}
pub mod gremlinvideo;
#[cfg(feature="decoder_imax")]
pub mod imax;
+#[cfg(feature="decoder_ipma")]
+pub mod ipma;
#[cfg(feature="decoder_lhst500f22")]
pub mod lhst500f22;
#[cfg(feature="decoder_midivid")]
pub mod midivid;
#[cfg(feature="decoder_midivid3")]
pub mod midivid3;
+#[cfg(feature="decoder_q")]
+pub mod q;
+#[cfg(any(feature="decoder_smush_video", feature="decoder_smush_audio"))]
+pub mod smush;
#[cfg(feature="decoder_vmd")]
pub mod vmd;
#[cfg(feature="decoder_vx")]
DecoderInfo { name: "fst-video", get_decoder: futurevision::get_decoder_video },
#[cfg(feature="decoder_imax")]
DecoderInfo { name: "fable-imax", get_decoder: imax::get_decoder },
+#[cfg(feature="decoder_ipma")]
+ DecoderInfo { name: "ipma", get_decoder: ipma::get_decoder },
+#[cfg(feature="decoder_ipma")]
+ DecoderInfo { name: "ipma2", get_decoder: ipma::get_decoder_v2 },
+#[cfg(feature="decoder_q")]
+ DecoderInfo { name: "legend-q-video", get_decoder: q::get_decoder },
+#[cfg(feature="decoder_smush_video")]
+ DecoderInfo { name: "smushv1", get_decoder: smush::get_decoder_video_v1 },
+#[cfg(feature="decoder_smush_video")]
+ DecoderInfo { name: "smushv2", get_decoder: smush::get_decoder_video_v2 },
+#[cfg(feature="decoder_smush_audio")]
+ DecoderInfo { name: "smush-iact", get_decoder: smush::get_decoder_iact },
+#[cfg(feature="decoder_smush_audio")]
+ DecoderInfo { name: "smush-vima", get_decoder: smush::get_decoder_vima },
#[cfg(feature="decoder_vmd")]
DecoderInfo { name: "vmd-audio", get_decoder: vmd::get_decoder_audio },
#[cfg(feature="decoder_vmd")]
/// Registers all available codecs provided by this crate.
pub fn game_register_all_decoders(rd: &mut RegisteredDecoders) {
for decoder in GAME_CODECS.iter() {
- rd.add_decoder(decoder.clone());
+ rd.add_decoder(*decoder);
}
}