let mut dec_reg = RegisteredDecoders::new();
game_register_all_codecs(&mut dec_reg);
-// let file = "assets/1491.VMD";
- let file = "assets/128.vmd";
+// let file = "assets/Game/1491.VMD";
+ let file = "assets/Game/128.vmd";
test_file_decoding("vmd", file, Some(10), true, false, None/*Some("vmd")*/, &dmx_reg, &dec_reg);
}
#[test]
let mut dec_reg = RegisteredDecoders::new();
game_register_all_codecs(&mut dec_reg);
-// let file = "assets/1491.VMD";
- let file = "assets/128.vmd";
-// let file = "assets/1000.VMD";
-// let file = "assets/235.VMD";
+// let file = "assets/Game/1491.VMD";
+ let file = "assets/Game/128.vmd";
+// let file = "assets/Game/1000.VMD";
+// let file = "assets/Game/235.VMD";
test_decode_audio("vmd", file, None, "vmd", &dmx_reg, &dec_reg);
}
}