aac: clear M/S flags
[nihav.git] / nihav-game / src / codecs / vx.rs
index 185c9f4d434e915f8507dd3c4b095dc9a342f0f3..057f61769afe7b72e832ca697d67fde337375205 100644 (file)
@@ -1197,10 +1197,10 @@ impl VXAudioDecoder {
             f0[i] = (pfilt[i] + f1   [i]) >> 1;
             f2[i] = (f1   [i] + cfilt[i]) >> 1;
         }
-        apply_lpc(&mut cur_buf[ 0..][..32], &prev_buf[128..],      &mut self.lpc_hist,   &f0);
+        apply_lpc(&mut cur_buf[ 0..][..32], &prev_buf[128..],      &mut self.lpc_hist, &f0);
         apply_lpc(&mut cur_buf[32..][..32], &prev_buf[128 + 32..], &mut self.lpc_hist, &f1);
         apply_lpc(&mut cur_buf[64..][..32], &prev_buf[128 + 64..], &mut self.lpc_hist, &f2);
-        apply_lpc(&mut cur_buf[96..][..32], &prev_buf[128 + 96..], &mut self.lpc_hist, &cfilt);
+        apply_lpc(&mut cur_buf[96..][..32], &prev_buf[128 + 96..], &mut self.lpc_hist, cfilt);
         Ok(())
     }
     fn decode_intra(&mut self, br: &mut ByteReader, val: u16) -> DecoderResult<()> {
@@ -1331,6 +1331,7 @@ mod test {
         let mut dec_reg = RegisteredDecoders::new();
         game_register_all_decoders(&mut dec_reg);
 
+        // sample from some game
         test_decoding("vx", "vxvideo", "assets/Game/bioware.vx", Some(31), &dmx_reg, &dec_reg,
                       ExpectedTestResult::MD5Frames(vec![
                                 [0x33de14fa, 0x00948eb7, 0x028141d7, 0x1d07abd6],