let ahdr = NAAudioInfo::new(u32::from(rate), channels as u8, if depth == 16 { SND_S16_FORMAT } else { SND_U8_FORMAT }, 2);
let ainfo = NACodecInfo::new(if packed != 0 { "gdv-audio" } else { "pcm" },
NACodecTypeInfo::Audio(ahdr), None);
- self.a_id = strmgr.add_stream(NAStream::new(StreamType::Audio, 1, ainfo, 1, u32::from(rate), 0));
+ self.a_id = strmgr.add_stream(NAStream::new(StreamType::Audio, 1, ainfo, 1, u32::from(fps), 0));
self.asize = (((rate / fps) * channels * (depth / 8)) >> packed) as usize;
self.apacked = (aflags & 8) != 0;
fn read_achunk(&mut self, strmgr: &mut StreamManager) -> DemuxerResult<NAPacket> {
self.state = GDVState::AudioRead;
let str = strmgr.get_stream(self.a_id.unwrap()).unwrap();
- let (tb_num, tb_den) = str.get_timebase();
- let ts = NATimeInfo::new(Some(u64::from(self.cur_frame)), None, None, tb_num, tb_den);
+ let ts = str.make_ts(Some(u64::from(self.cur_frame)), None, None);
self.src.read_packet(str, ts, true, self.asize)
}
let flags = (tmp & 0xFF) as usize;
self.state = GDVState::NewFrame;
self.cur_frame += 1;
- let (tb_num, tb_den) = str.get_timebase();
- let ts = NATimeInfo::new(Some(u64::from(self.cur_frame - 1)), None, None, tb_num, tb_den);
+ let ts = str.make_ts(Some(u64::from(self.cur_frame - 1)), None, None);
src.read_packet(str, ts, (flags & 64) != 0, size)
}
}
#[test]
fn test_gdv_demux() {
+ // sample from Normality game
let mut file = File::open("assets/Game/intro1.gdv").unwrap();
let mut fr = FileReader::new_read(&mut file);
let mut br = ByteReader::new(&mut fr);