let mut file = File::open("assets/Game/intro1.gdv").unwrap();
let mut fr = FileReader::new_read(&mut file);
let mut br = ByteReader::new(&mut fr);
let mut file = File::open("assets/Game/intro1.gdv").unwrap();
let mut fr = FileReader::new_read(&mut file);
let mut br = ByteReader::new(&mut fr);