validate!(channels > 0 && channels < 256);
validate!(bits > 0 && bits <= 32);
validate!(nframes > 0 && nframes < (1 << 28));
- validate!(seektab_len == nframes * 4);
+ validate!(seektab_len >= nframes * 4);
self.frames = Vec::with_capacity(nframes);
self.normal_blocks = blocksperframe;