annotate the sources for test samples
[nihav.git] / nihav-rad / src / codecs / binkaud.rs
index aee9bbc8058b48834c60591c46e035d94560c446..039e4411830d5d07257ab7db99bec0f74cf4842a 100644 (file)
@@ -130,6 +130,7 @@ impl BinkAudioDecoder {
         }
         Ok(())
     }
+    #[allow(clippy::transmute_ptr_to_ptr)]
     fn output(&mut self, dst: &mut [f32], off0: usize, off1: usize, chno: usize) {
         match self.transform {
             Transform::DCT(ref mut dct) => {
@@ -297,7 +298,7 @@ mod test {
     use nihav_core::codecs::RegisteredDecoders;
     use nihav_core::demuxers::RegisteredDemuxers;
     use nihav_codec_support::test::dec_video::*;
-    use crate::rad_register_all_codecs;
+    use crate::rad_register_all_decoders;
     use crate::rad_register_all_demuxers;
 
     #[test]
@@ -305,8 +306,9 @@ mod test {
         let mut dmx_reg = RegisteredDemuxers::new();
         rad_register_all_demuxers(&mut dmx_reg);
         let mut dec_reg = RegisteredDecoders::new();
-        rad_register_all_codecs(&mut dec_reg);
+        rad_register_all_decoders(&mut dec_reg);
 
+        // sample: https://samples.mplayerhq.hu/game-formats/bink/ActivisionLogo.bik
         let file = "assets/RAD/ActivisionLogo.bik";
         test_decode_audio("bink", file, None, None/*Some("bink")*/, &dmx_reg, &dec_reg);
     }
@@ -315,8 +317,9 @@ mod test {
         let mut dmx_reg = RegisteredDemuxers::new();
         rad_register_all_demuxers(&mut dmx_reg);
         let mut dec_reg = RegisteredDecoders::new();
-        rad_register_all_codecs(&mut dec_reg);
+        rad_register_all_decoders(&mut dec_reg);
 
+        // sample from Heroes of Might and Magic 3
         let file = "assets/RAD/NWCLOGO.BIK";
         test_decode_audio("bink", file, None, None/*Some("bink")*/, &dmx_reg, &dec_reg);
     }