let mut esc: [u32; 3] = [0; 3];
for i in 0..esc.len() {
- esc[i] = br.read(16)? as u32;
+ esc[i] = br.read(16)?;
}
let nsyms = (((size + 3) >> 2) + 4) as usize;
let mut pred: [u8; 2] = [ pred1, pred0 ];
for ch in 0..2 { dst[ch] = pred[ch]; }
for i in 2..unp_size {
- let diff = br.read_tree8(&trees[i & 1])? as u8;
+ let diff = br.read_tree8(&trees[i & 1])?;
pred[i & 1] = pred[i & 1].wrapping_add(diff);
dst[i] = pred[i & 1];
}
let mut pred = br.read(8)? as u8;
dst[0] = pred;
for i in 1..unp_size {
- let diff = br.read_tree8(&tree)? as u8;
+ let diff = br.read_tree8(&tree)?;
pred = pred.wrapping_add(diff);
dst[i] = pred;
}
use nihav_core::codecs::RegisteredDecoders;
use nihav_core::demuxers::RegisteredDemuxers;
use nihav_codec_support::test::dec_video::*;
- use crate::rad_register_all_codecs;
+ use crate::rad_register_all_decoders;
use crate::rad_register_all_demuxers;
#[test]
fn test_smkvid() {
let mut dmx_reg = RegisteredDemuxers::new();
rad_register_all_demuxers(&mut dmx_reg);
let mut dec_reg = RegisteredDecoders::new();
- rad_register_all_codecs(&mut dec_reg);
+ rad_register_all_decoders(&mut dec_reg);
+ // sample from Heroes of Might and Magic 2
test_decoding("smacker", "smacker-video", "assets/RAD/credits.smk", None, &dmx_reg, &dec_reg,
ExpectedTestResult::MD5Frames(vec![
[0x0983944a, 0xa23503f8, 0x2602b589, 0x13b53480],
let mut dmx_reg = RegisteredDemuxers::new();
rad_register_all_demuxers(&mut dmx_reg);
let mut dec_reg = RegisteredDecoders::new();
- rad_register_all_codecs(&mut dec_reg);
+ rad_register_all_decoders(&mut dec_reg);
+ // sample: https://samples.mplayerhq.hu/game-formats/smacker/wetlands/wetlogo.smk
test_decoding("smacker", "smacker-audio", "assets/RAD/wetlogo.smk", None, &dmx_reg, &dec_reg,
ExpectedTestResult::MD5([0xc686b833, 0x0a203038, 0x012f6d9b, 0xa4186d44]));
}
let mut dmx_reg = RegisteredDemuxers::new();
rad_register_all_demuxers(&mut dmx_reg);
let mut dec_reg = RegisteredDecoders::new();
- rad_register_all_codecs(&mut dec_reg);
+ rad_register_all_decoders(&mut dec_reg);
+ // sample: https://samples.mplayerhq.hu/game-formats/smacker/20130507_audio-distortion.smk
test_decoding("smacker", "smacker-audio", "assets/RAD/20130507_audio-distortion.smk", None, &dmx_reg, &dec_reg,
ExpectedTestResult::MD5([0x942a0922, 0x182bb5fd, 0x94ab7a59, 0x2028d810]));
}