self.pu_stride = cu_w << 3;
self.pu_info.resize(self.pu_stride * (cu_h << 3), PUInfo::default());
self.blk_stride = cu_w << 4;
self.pu_stride = cu_w << 3;
self.pu_info.resize(self.pu_stride * (cu_h << 3), PUInfo::default());
self.blk_stride = cu_w << 4;
self.blk_info.resize(self.blk_stride * (cu_h << 4), BlockInfo::default());
if hdr.deblock {
self.dblk.reinit(hdr.width, hdr.height);
self.blk_info.resize(self.blk_stride * (cu_h << 4), BlockInfo::default());
if hdr.deblock {
self.dblk.reinit(hdr.width, hdr.height);