game: add Discworld Noir BMV demuxer and audio decoder
[nihav.git] / nihav-game / src / codecs / bmv3.rs
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ecda1cc1
KS
1use nihav_core::formats;
2use nihav_core::codecs::*;
3use nihav_core::io::byteio::*;
4use std::str::FromStr;
5
6
7pub fn get_decoder_video() -> Box<NADecoder> {
8 unimplemented!();
9}
10
11struct BMV3AudioDecoder {
12 ainfo: NAAudioInfo,
13 chmap: NAChannelMap,
14 pred: [i16; 2],
15 nframes: usize,
16}
17
18impl BMV3AudioDecoder {
19 fn new() -> Self {
20 Self {
21 ainfo: NAAudioInfo::new(0, 1, formats::SND_S16P_FORMAT, 0),
22 chmap: NAChannelMap::new(),
23 pred: [0; 2],
24 nframes: 0,
25 }
26 }
27}
28
29fn decode_block(mode: u8, src: &[u8], dst: &mut [i16], mut pred: i16) -> i16 {
30 let steps = &BMV_AUDIO_STEPS[mode as usize];
31 let mut val2 = 0;
32 for i in 0..10 {
33 let val = (src[i * 2 + 0] as usize) + (src[i * 2 + 1] as usize) * 256;
34 pred = pred.wrapping_add(steps[(val >> 10) & 0x1F]);
35 dst[i * 3 + 0] = pred;
36 pred = pred.wrapping_add(steps[(val >> 5) & 0x1F]);
37 dst[i * 3 + 1] = pred;
38 pred = pred.wrapping_add(steps[(val >> 0) & 0x1F]);
39 dst[i * 3 + 2] = pred;
40 val2 = (val2 << 1) | (val >> 15);
41 }
42 pred = pred.wrapping_add(steps[(val2 >> 5) & 0x1F]);
43 dst[3 * 10 + 0] = pred;
44 pred = pred.wrapping_add(steps[(val2 >> 0) & 0x1F]);
45 dst[3 * 10 + 1] = pred;
46 pred
47}
48
49impl NADecoder for BMV3AudioDecoder {
50 fn init(&mut self, info: Rc<NACodecInfo>) -> DecoderResult<()> {
51 if let NACodecTypeInfo::Audio(ainfo) = info.get_properties() {
52 self.ainfo = NAAudioInfo::new(ainfo.get_sample_rate(), ainfo.get_channels(), formats::SND_S16P_FORMAT, 32);
53 self.chmap = NAChannelMap::from_str("L,R").unwrap();
54 Ok(())
55 } else {
56 Err(DecoderError::InvalidData)
57 }
58 }
59 fn decode(&mut self, pkt: &NAPacket) -> DecoderResult<NAFrameRef> {
60 let info = pkt.get_stream().get_info();
61 if let NACodecTypeInfo::Audio(_) = info.get_properties() {
62 let pktbuf = pkt.get_buffer();
63 validate!(pktbuf.len() > 1);
64 let samples = (pktbuf.len() / 41) * 32;
65 let abuf = alloc_audio_buffer(self.ainfo, samples, self.chmap.clone())?;
66 let mut adata = abuf.get_abuf_i16().unwrap();
67 let off1 = adata.get_offset(1);
68 let mut dst = adata.get_data_mut();
69 let mut first = pktbuf[0] == 0;
70 let psrc = &pktbuf[1..];
71 for (n, src) in psrc.chunks_exact(41).enumerate() {
72 let aoff0 = n * 32;
73 let aoff1 = aoff0 + off1;
74 if first {
75 let mode = src[40];
76 self.pred[0] = decode_block(mode >> 4, &src[0..], &mut dst[aoff0..], self.pred[0]);
77 self.pred[1] = decode_block(mode & 0xF, &src[20..], &mut dst[aoff1..], self.pred[1]);
78 } else {
79 let mode = src[0];
80 self.pred[0] = decode_block(mode >> 4, &src[1..], &mut dst[aoff0..], self.pred[0]);
81 self.pred[1] = decode_block(mode & 0xF, &src[21..], &mut dst[aoff1..], self.pred[1]);
82 }
83 first = !first;
84 }
85 self.nframes += 1;
86 let mut frm = NAFrame::new_from_pkt(pkt, info, abuf);
87 frm.set_duration(Some(samples as u64));
88 frm.set_keyframe(false);
89 Ok(Rc::new(RefCell::new(frm)))
90 } else {
91 Err(DecoderError::InvalidData)
92 }
93 }
94}
95
96pub fn get_decoder_audio() -> Box<NADecoder> {
97 Box::new(BMV3AudioDecoder::new())
98}
99
100#[cfg(test)]
101mod test {
102 use nihav_core::codecs::RegisteredDecoders;
103 use nihav_core::demuxers::RegisteredDemuxers;
104 use nihav_core::test::dec_video::*;
105 use crate::codecs::game_register_all_codecs;
106 use crate::demuxers::game_register_all_demuxers;
107 #[test]
108 fn test_bmv_video() {
109 let mut dmx_reg = RegisteredDemuxers::new();
110 game_register_all_demuxers(&mut dmx_reg);
111 let mut dec_reg = RegisteredDecoders::new();
112 game_register_all_codecs(&mut dec_reg);
113
114 let file = "assets/Game/DW3-Loffnote.bmv";
115 test_file_decoding("bmv3", file, Some(40), true, false, None, &dmx_reg, &dec_reg);
116 }
117 #[test]
118 fn test_bmv_audio() {
119 let mut dmx_reg = RegisteredDemuxers::new();
120 game_register_all_demuxers(&mut dmx_reg);
121 let mut dec_reg = RegisteredDecoders::new();
122 game_register_all_codecs(&mut dec_reg);
123
124 let file = "assets/Game/DW3-Loffnote.bmv";
125 test_decode_audio("bmv3", file, None, "bmv3", &dmx_reg, &dec_reg);
126 }
127}
128
129const BMV_AUDIO_STEPS: [[i16; 32]; 16] = [
130 [
131 0x0000, 0x0400, 0x0800, 0x0C00, 0x1000, 0x1400, 0x1800, 0x1C00,
132 0x2000, 0x2400, 0x2800, 0x2C00, 0x3000, 0x3400, 0x3800, 0x3C00,
133 -0x4000, -0x3C00, -0x3800, -0x3400, -0x3000, -0x2C00, -0x2800, -0x2400,
134 -0x2000, -0x1C00, -0x1800, -0x1400, -0x1000, -0x0C00, -0x0800, -0x0400
135 ], [
136 0x0000, 0x0200, 0x0400, 0x0600, 0x0800, 0x0A00, 0x0C00, 0x0E00,
137 0x1000, 0x1200, 0x1400, 0x1600, 0x1800, 0x1A00, 0x1C00, 0x1E00,
138 -0x2000, -0x1E00, -0x1C00, -0x1A00, -0x1800, -0x1600, -0x1400, -0x1200,
139 -0x1000, -0x0E00, -0x0C00, -0x0A00, -0x0800, -0x0600, -0x0400, -0x0200
140 ], [
141 0x0000, 0x0100, 0x0200, 0x0300, 0x0400, 0x0500, 0x0600, 0x0700,
142 0x0800, 0x0900, 0x0A00, 0x0B00, 0x0C00, 0x0D00, 0x0E00, 0x0F00,
143 -0x1000, -0x0F00, -0x0E00, -0x0D00, -0x0C00, -0x0B00, -0x0A00, -0x0900,
144 -0x0800, -0x0700, -0x0600, -0x0500, -0x0400, -0x0300, -0x0200, -0x0100
145 ], [
146 0x000, 0x080, 0x100, 0x180, 0x200, 0x280, 0x300, 0x380,
147 0x400, 0x480, 0x500, 0x580, 0x600, 0x680, 0x700, 0x780,
148 -0x800, -0x780, -0x700, -0x680, -0x600, -0x580, -0x500, -0x480,
149 -0x400, -0x380, -0x300, -0x280, -0x200, -0x180, -0x100, -0x080
150 ], [
151 0x000, 0x048, 0x090, 0x0D8, 0x120, 0x168, 0x1B0, 0x1F8,
152 0x240, 0x288, 0x2D0, 0x318, 0x360, 0x3A8, 0x3F0, 0x438,
153 -0x480, -0x438, -0x3F0, -0x3A8, -0x360, -0x318, -0x2D0, -0x288,
154 -0x240, -0x1F8, -0x1B0, -0x168, -0x120, -0x0D8, -0x090, -0x048
155 ], [
156 0x000, 0x030, 0x060, 0x090, 0x0C0, 0x0F0, 0x120, 0x150,
157 0x180, 0x1B0, 0x1E0, 0x210, 0x240, 0x270, 0x2A0, 0x2D0,
158 -0x300, -0x2D0, -0x2A0, -0x270, -0x240, -0x210, -0x1E0, -0x1B0,
159 -0x180, -0x150, -0x120, -0x0F0, -0x0C0, -0x090, -0x060, -0x030
160 ], [
161 0x000, 0x020, 0x040, 0x060, 0x080, 0x0A0, 0x0C0, 0x0E0,
162 0x100, 0x120, 0x140, 0x160, 0x180, 0x1A0, 0x1C0, 0x1E0,
163 -0x200, -0x1E0, -0x1C0, -0x1A0, -0x180, -0x160, -0x140, -0x120,
164 -0x100, -0x0E0, -0x0C0, -0x0A0, -0x080, -0x060, -0x040, -0x020
165 ], [
166 0x000, 0x016, 0x02C, 0x042, 0x058, 0x06E, 0x084, 0x09A,
167 0x0B0, 0x0C6, 0x0DC, 0x0F2, 0x108, 0x11E, 0x134, 0x14A,
168 -0x160, -0x14A, -0x134, -0x11E, -0x108, -0x0F2, -0x0DC, -0x0C6,
169 -0x0B0, -0x09A, -0x084, -0x06E, -0x058, -0x042, -0x02C, -0x016
170 ], [
171 0x000, 0x010, 0x020, 0x030, 0x040, 0x050, 0x060, 0x070,
172 0x080, 0x090, 0x0A0, 0x0B0, 0x0C0, 0x0D0, 0x0E0, 0x0F0,
173 -0x100, -0x0F0, -0x0E0, -0x0D0, -0x0C0, -0x0B0, -0x0A0, -0x090,
174 -0x080, -0x070, -0x060, -0x050, -0x040, -0x030, -0x020, -0x010
175 ], [
176 0x00, 0x0B, 0x16, 0x21, 0x2C, 0x37, 0x42, 0x4D,
177 0x58, 0x63, 0x6E, 0x79, 0x84, 0x8F, 0x9A, 0xA5,
178 -0xB0, -0xA5, -0x9A, -0x8F, -0x84, -0x79, -0x6E, -0x63,
179 -0x58, -0x4D, -0x42, -0x37, -0x2C, -0x21, -0x16, -0x0B
180 ], [
181 0x00, 0x08, 0x10, 0x18, 0x20, 0x28, 0x30, 0x38,
182 0x40, 0x48, 0x50, 0x58, 0x60, 0x68, 0x70, 0x78,
183 -0x80, -0x78, -0x70, -0x68, -0x60, -0x58, -0x50, -0x48,
184 -0x40, -0x38, -0x30, -0x28, -0x20, -0x18, -0x10, -0x08
185 ], [
186 0x00, 0x06, 0x0C, 0x12, 0x18, 0x1E, 0x24, 0x2A,
187 0x30, 0x36, 0x3C, 0x42, 0x48, 0x4E, 0x54, 0x5A,
188 -0x60, -0x5A, -0x54, -0x4E, -0x48, -0x42, -0x3C, -0x36,
189 -0x30, -0x2A, -0x24, -0x1E, -0x18, -0x12, -0x0C, -0x06
190 ], [
191 0x00, 0x04, 0x08, 0x0C, 0x10, 0x14, 0x18, 0x1C,
192 0x20, 0x24, 0x28, 0x2C, 0x30, 0x34, 0x38, 0x3C,
193 -0x40, -0x3C, -0x38, -0x34, -0x30, -0x2C, -0x28, -0x24,
194 -0x20, -0x1C, -0x18, -0x14, -0x10, -0x0C, -0x08, -0x04
195 ], [
196 0x00, 0x02, 0x05, 0x08, 0x0B, 0x0D, 0x10, 0x13,
197 0x16, 0x18, 0x1B, 0x1E, 0x21, 0x23, 0x26, 0x29,
198 -0x2C, -0x2A, -0x27, -0x24, -0x21, -0x1F, -0x1C, -0x19,
199 -0x16, -0x14, -0x11, -0x0E, -0x0B, -0x09, -0x06, -0x03
200 ], [
201 0x00, 0x01, 0x03, 0x05, 0x07, 0x08, 0x0A, 0x0C,
202 0x0E, 0x0F, 0x11, 0x13, 0x15, 0x16, 0x18, 0x1A,
203 -0x1C, -0x1B, -0x19, -0x17, -0x15, -0x14, -0x12, -0x10,
204 -0x0E, -0x0D, -0x0B, -0x09, -0x07, -0x06, -0x04, -0x02
205 ], [
206 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,
207 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F,
208 -0x10, -0x0F, -0x0E, -0x0D, -0x0C, -0x0B, -0x0A, -0x09,
209 -0x08, -0x07, -0x06, -0x05, -0x04, -0x03, -0x02, -0x01
210 ]
211];