smacker: reset only non-empty last symbols
[nihav.git] / nihav-game / src / codecs / mod.rs
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1use nihav_core::codecs::*;
2
3macro_rules! validate {
4 ($a:expr) => { if !$a { println!("check failed at {}:{}", file!(), line!()); return Err(DecoderError::InvalidData); } };
5}
6
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7#[cfg(feature="decoder_bmv")]
8pub mod bmv;
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9#[cfg(feature="decoder_gdvvid")]
10pub mod gremlinvideo;
11
12const GAME_CODECS: &[DecoderInfo] = &[
13#[cfg(feature="decoder_gdvvid")]
14 DecoderInfo { name: "gdv-audio", get_decoder: gremlinvideo::get_decoder_audio },
15#[cfg(feature="decoder_gdvvid")]
16 DecoderInfo { name: "gdv-video", get_decoder: gremlinvideo::get_decoder_video },
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17#[cfg(feature="decoder_bmv")]
18 DecoderInfo { name: "bmv-audio", get_decoder: bmv::get_decoder_audio },
19#[cfg(feature="decoder_bmv")]
20 DecoderInfo { name: "bmv-video", get_decoder: bmv::get_decoder_video },
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21];
22
23pub fn game_register_all_codecs(rd: &mut RegisteredDecoders) {
24 for decoder in GAME_CODECS.into_iter() {
25 rd.add_decoder(decoder.clone());
26 }
27}